AlexVinS
							
						 | 
						
							
							
								89d986fc6a
							
							Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1
						 | 
						9 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								8c5f93dd8f
							
							Little refactoring for object placement.
						 | 
						9 years ago | 
					
				
					
						
							
								   AlexVinS
							
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								2d5a366e6c
							
							Implemented (basic) object construction and placement
						 | 
						10 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								faa7cbff18
							
							Fixed gcc/clang warnings
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								6b45f323ea
							
							Fixed logic regression from previous commit.
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								237d3f2624
							
							Refactoring: random spells
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								927dfa5565
							
							Added correct connections for Subterranean Gates
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								55c1a7eade
							
							Clear unused tiles to make more space for roads.
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								a68b58d969
							
							- Use straight paths for some connections
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								c6f714db9c
							
							Fixed generation of CPU teams.
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								6890ae9f02
							
							- Fixed improper use of playersCount. Now RMG can generate maps up to 8 players, with CPU players only as well.
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								6d502ef1a1
							
							Implemented A* algorithm to draw shortest roads - but not correct roads yet.
						 | 
						10 years ago | 
					
				
					
						
							
								   AlexVinS
							
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								76193c4c5c
							
							More experiments WIP.
						 | 
						10 years ago | 
					
				
					
						
							
								   AlexVinS
							
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								eb60d9737f
							
							more sensible road placement
						 | 
						10 years ago | 
					
				
					
						
							
								   AlexVinS
							
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								4c4ad480c5
							
							added experimental usage of roads
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								a0f534146c
							
							Fixed underground Lava terrain.
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								999c2a92e0
							
							Inverted approach - first generate rock all over, then free  accessible tiles.
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								9515d51bd2
							
							Generate underground tunnels first to get a bit more of them.
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								a0d9ae4849
							
							Refactoring - create underground rock for whole level at once.
						 | 
						10 years ago | 
					
				
					
						
							
								   ArseniyShestakov
							
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								c9eba40fe6
							
							Updated CGTeleport and new CGMonolith / CGSubterraneanGate / CGWhirlpool
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								9453250e0f
							
							Spawn quest arts in nearby zones.
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								4f1d96e5e8
							
							Seer Huts part 2.
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								607375a9bc
							
							Generate Seer Huts with creature rewards
						 | 
						10 years ago | 
					
				
					
						
							
								   AlexVinS
							
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								8deee7610c
							
							CMapGenerator.cpp: remove unused variables
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								cb5a3c0f73
							
							Fixed shortage of Prisons on random maps.
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								7ac3713d32
							
							Significantly improved zone graph placement.
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								697e42dd24
							
							- Fixed several legacy issues with map templates
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								e3d968e284
							
							Generate Grail to not crash at Obelisks.
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								495c39304d
							
							Fixed crash due to incorrect RMG options.
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
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								0edaf4fa8a
							
							Merge pull request #26 from vcmi/FFMpeg
						 | 
						11 years ago |