|  AlexVinS | 8c236e30bb
							
							SDL1 wipe, part 3. Untested. | 10 年之前 | 
				
					
						|  AlexVinS | b6a2323e01
							
							SDL1 wipe, part 2. Untested. | 10 年之前 | 
				
					
						|  AlexVinS | dca1e28bc1
							
							SDL1 wipe, part 1. Untested. | 10 年之前 | 
				
					
						|  AlexVinS | c46999bcb8
							
							Conurrency related tweaks. Crashes in renderFrame should be fixed, but synchronization is still not perfect | 10 年之前 | 
				
					
						|  Ivan Savenko | 731aedf3a1
							
							Split CIntObjectClasses into multiple smaller files. This should be the last change in files | 11 年之前 | 
				
					
						|  Ivan Savenko | 647b9c683f
							
							Reorganized client source tree: | 11 年之前 | 
				
					
						|  AlexVinS | 9b8ad51cd3
							
							Run all rendering with pim lock if possible | 11 年之前 | 
				
					
						|  AlexVinS | 8a488aeb86
							
							Cleanup | 11 年之前 | 
				
					
						|  AlexVinS | ecc7b8e05a
							
							Draw cursor on each frame. Fix TTF rendering under cursor. | 11 年之前 | 
				
					
						|  AlexVinS | c948891fc6
							
							Fix threaded handlers initialization, cleanup | 11 年之前 | 
				
					
						|  AlexVinS | ac7703ffb0
							
							Fix hero movement rendering | 11 年之前 | 
				
					
						|  AlexVinS | 5fa5ba622f
							
							Start preparation for moveHero threaded implementation | 11 年之前 | 
				
					
						|  AlexVinS | c2dd696e96
							
							simplify CGuiHandler::handleEvents() | 11 年之前 | 
				
					
						|  AlexVinS | 5fdc63ab5b
							
							tiny fixes | 11 年之前 | 
				
					
						|  AlexVinS | 41a0319985
							
							remove separate GUI thread | 11 年之前 | 
				
					
						|  Ivan Savenko | 8eb661461c
							
							- vcmi compiles with SDL2 on Linux, video player is disabled for now | 11 年之前 | 
				
					
						|  AlexVinS | d289c6a34a
							
							Prefere opengl rendering | 11 年之前 | 
				
					
						|  AlexVinS | 6474e37b76
							
							try to fix hotkeys | 11 年之前 | 
				
					
						|  AlexVinS | ac2896da42
							
							Implemented SDL2 unicode input. Hotkeys are sill broken. | 11 年之前 | 
				
					
						|  AlexVinS | 0ef16feca9
							
							Refactoring towards backward compatibility (WiP) | 11 年之前 | 
				
					
						|  AlexVinS | cd81e85a61
							
							fix loading to pregame. Looks awful. More work to do. | 11 年之前 | 
				
					
						|  AlexVinS | 62d42465de
							
							fix compilation | 11 年之前 | 
				
					
						|  alexvins | 4203d69525
							
							Part 2 of new spell configuration | 11 年之前 | 
				
					
						|  Ivan Savenko | ee6cdbeffe
							
							went through the rest of cppcheck warnings, mostly harmless | 12 年之前 | 
				
					
						|  Ivan Savenko | 0e3eae3095
							
							patch from KroArtem | 12 年之前 | 
				
					
						|  Ivan Savenko | 45c2bd7511
							
							hopefully fixes #1397. Still too much magic in this code :( | 12 年之前 | 
				
					
						|  Ivan Savenko | a719e03b30
							
							- fixed #1375 | 12 年之前 | 
				
					
						|  Ivan Savenko | f82122d9be
							
							second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported | 12 年之前 | 
				
					
						|  Ivan Savenko | 2b45e13c5c
							
							c++03 -> c++11 switch: | 12 年之前 | 
				
					
						|  beegee1 | c7c2686379
							
							- Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets | 12 年之前 |