Revīziju vēsture

Autors SHA1 Ziņojums Datums
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface 14 gadi atpakaļ
  Michał W. Urbańczyk 623325ca61 Ouch. Thing was for branch only. 14 gadi atpakaļ
  Michał W. Urbańczyk bdd66b6537 Zmiany do Programming challenge. 14 gadi atpakaļ
  Frank Zago c4b8039c1e Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos. 14 gadi atpakaļ
  Michał W. Urbańczyk 6ef44bde5a Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway. 14 gadi atpakaļ
  Michał W. Urbańczyk 6b9e64de91 Lazy updates of hero paths. 14 gadi atpakaļ
  Michał W. Urbańczyk 3152e6d540 Fixed #771, #772 and #787. 14 gadi atpakaļ
  beegee1 55e7959fd9 * Bonus system caching updated, partially rewritten, much more robust, thread-safe 14 gadi atpakaļ
  Michał W. Urbańczyk b3234e8bfa * CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder). 14 gadi atpakaļ
  Michał W. Urbańczyk 953a3bf165 Final changes for 0.84b: 14 gadi atpakaļ
  Michał W. Urbańczyk 617e1f962e New files for lib: 14 gadi atpakaļ
  Frank Zago f7a4bb906c Several minor cleanups. 14 gadi atpakaļ
  Michał W. Urbańczyk b4144dc616 Callback jugglery, part 1. 14 gadi atpakaļ
  Michał W. Urbańczyk cab8f9e11d AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default. 14 gadi atpakaļ
  Michał W. Urbańczyk a46ad0b7ef Next set of fixes, mostly for deserialization. 14 gadi atpakaļ
  Michał W. Urbańczyk 4c9edd3f06 Many fixes around bonus system. Some basic propagation mechanism (not clever but works). 14 gadi atpakaļ
  Michał W. Urbańczyk c6db92c0be More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. 15 gadi atpakaļ
  Michał W. Urbańczyk ed07cfe073 Configurable duels. 15 gadi atpakaļ
  mateuszb 957f1764d7 * some progress in StupidAI 15 gadi atpakaļ
  mateuszb b3fd14b524 * splitted CGameState into general game state and battle game state 15 gadi atpakaļ
  Michał W. Urbańczyk 2cf6729eee Towards duel support. 15 gadi atpakaļ
  mateuszb 4929cf9782 * enum for secondary skills 15 gadi atpakaļ
  Michał W. Urbańczyk 2fe8b07f4f Little more development for duel mode. 15 gadi atpakaļ
  mateuszb af2c4633ad * partially done duel mode 15 gadi atpakaļ
  mateuszb 49083c4e5a * ConstTransitive CGI more or less done 15 gadi atpakaļ
  mateuszb 8b831c1f46 Const-transitiveness of CGI almost reached 15 gadi atpakaļ
  Michał W. Urbańczyk fc6d6e02a3 More fixes for stacks, some basic macro-based logging for bonus graph operations. 15 gadi atpakaļ
  Michał W. Urbańczyk 848a00bc6f Stacks #4 -> giving creatures still needs to be fixed. 15 gadi atpakaļ
  Michał W. Urbańczyk 7c3f3d20c3 Stacks #2 -> towards new system of stack operations. 15 gadi atpakaļ
  Michał W. Urbańczyk 32ce20af15 Moving stack system to pointers, part #1 15 gadi atpakaļ