Ivan Savenko
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8d36bcabce
Split registerTypes into multiple files, now in lib/registerTypes
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11 years ago |
Michał W. Urbańczyk
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1e555a8ee3
Improved serializer. See: http://forum.vcmi.eu/viewtopic.php?p=11562#11562
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11 years ago |
Michał W. Urbańczyk
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55165a8535
Fixed #1686. Compatibility measures to be removed later, when format changes become to big.
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11 years ago |
beegee1
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d4fd361d4b
- fixed #1643 -> hero placeholder handling
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11 years ago |
beegee1
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f0cbbbdb70
- Refactored method CGameState::init
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12 years ago |
beegee1
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2d095cf20a
- Fixed days without castle counter
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12 years ago |
beegee1
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237e4272da
Fixed mantis #1485
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12 years ago |
beegee1
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e01ef8e36a
- Fixed mantis #1576 (doesn't hang game)
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12 years ago |
Ivan Savenko
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ee6cdbeffe
went through the rest of cppcheck warnings, mostly harmless
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12 years ago |
Michał W. Urbańczyk
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385f4ab7f5
#1153 and #1395 should be fixed. Terrible, terrible, terrible.
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12 years ago |
Michał W. Urbańczyk
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3b42cff3ec
#1409 should not crash anymore.
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12 years ago |
Ivan Savenko
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b87897096c
Filesystem handling is now more flexible
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12 years ago |
Ivan Savenko
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a719e03b30
- fixed #1375
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12 years ago |
Michał W. Urbańczyk
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d8a27d8f3c
Refactored player-specific data into single struct BattleState.
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12 years ago |
Ivan Savenko
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4ac2a6e8b6
minor refactoring of VCMIDirs, bugfixing
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12 years ago |
Ivan Savenko
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f82122d9be
second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported
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12 years ago |
Ivan Savenko
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2b45e13c5c
c++03 -> c++11 switch:
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12 years ago |
Ivan Savenko
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dd808ef5cc
bugfixing:
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12 years ago |
Michał W. Urbańczyk
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04d11519ef
Quick Combat system setting works… if user doesn't click in the meantime.
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12 years ago |
Michał W. Urbańczyk
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4a0587d500
More work on auto-fight.
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12 years ago |
Michał W. Urbańczyk
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254f194220
Some very early work towards autofight feature.
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12 years ago |
Michał W. Urbańczyk
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06dbdd234f
Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI.
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12 years ago |
Michał W. Urbańczyk
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6a88604937
* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
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12 years ago |
Ivan Savenko
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3943c10f1a
fixes #1237 - if server savegame entry is missing it will be created in "update mode".
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12 years ago |
Michał W. Urbańczyk
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1e8e932323
Logging around #1237. Typos.
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12 years ago |
Michał W. Urbańczyk
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5c2473d436
Support for saving/loading in player interfaces, including VCAI.
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12 years ago |
beegee1
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b1428bcd24
- Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder
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12 years ago |
beegee1
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c7c2686379
- Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets
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12 years ago |
beegee1
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30bcec42c6
- Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui
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12 years ago |
beegee1
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ee51c5beb5
- Renamed /lib subfolders to lowercase
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12 years ago |