História revízii

Autor SHA1 Správa Dátum
  Ivan Savenko 8e4152bc81 It is now possible to define objects directly in mod.json instead of 1 rok pred
  Ivan Savenko 8225eb454e Added GameSettings to gamestate, potentially allowing to define game 1 rok pred
  Ivan Savenko 4aa73b40c9 Split CTownHandler into smaller chunks 1 rok pred
  Ivan Savenko 1aa391fdf8 Split CGeneralTextHandler file into 1 file per class form 1 rok pred
  Ivan Savenko 7461df161c lib now uses shared_ptr for entities. Removed manual memory management. 1 rok pred
  Tomasz Zieliński 3e3959d360 Move all OH3 objects and obstacle sets to a mod 1 rok pred
  Ivan Savenko 922966dcf8 Renamed JsonNode::meta to more logical modScope. Member is now private 1 rok pred
  Ivan Savenko c3957c2c2a Moved json files to new directory, split on per-class basis 1 rok pred
  Ivan Savenko 9af7c63a26 Fix build 1 rok pred
  Ivan Savenko d5c4478816 Remove most of non-const access to VLC entities 1 rok pred
  Ivan Savenko 18227cba00 Implemented better error-reporting for issues commonly encountered by 1 rok pred
  Ivan Savenko 3b66701ffe Ignore illegal 'index' entries in mods 1 rok pred
  Ivan Savenko feae8b6ae4 Do not allow loading new objects into another mod namespace 2 rokov pred
  Ivan Savenko b2c336de0d JsonNode now uses std::variant internally. Fixes crash on deserialize 2 rokov pred
  nordsoft a05f8339ae Proper mod compatibility check system 2 rokov pred
  Ivan Savenko e54287ea5d Converted remaining identifier to new system 2 rokov pred
  Ivan Savenko 62fddca21e Split massive CModHandler class/file into multiple parts: 2 rokov pred