Commit History

Autor SHA1 Mensaxe Data
  beegee1 69eee05ccc - Partially fixed mantis #1065 (Gate with hex 95 can't be attacked) %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 71d6b0fea9 - Fixed some warnings from cppcheck %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 0e3eae3095 patch from KroArtem %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko d09294e40a compile fix, fixes blit order of heroes in siege %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk dca1f709a9 And another one. I'm sloppy today :( %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 5c6d12400f Fixed AI detection of battle end (solves some freezes). %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 4f29b526ca The battle callback method battleGetAllStacks will by default omit the arrow turrets. Fixes #1453, #1455 and related. %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 5654fef901 - ZipArchive namespace for operations with zip archives, located in CZipLoader.h/cpp. %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 8beee29482 - corrected "isToReverse" check, partially fixes 1397 %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko c81a31c74a - catapult attacks should be identical to H3 %!s(int64=12) %!d(string=hai) anos
  DjWarmonger e2de926aec Fixed #1330. %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 0c45fb95d4 Fixed crash when aiming with Archangels. %!s(int64=12) %!d(string=hai) anos
  DjWarmonger aa6626bc35 Fixed #1329. %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 5f310aa20f Fixed all issues with Resurrection: #123, #1358 %!s(int64=12) %!d(string=hai) anos
  DjWarmonger b36be10e30 %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko a719e03b30 - fixed #1375 %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk d8a27d8f3c Refactored player-specific data into single struct BattleState. %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 1e11904d8a Fixed Remove Obstacle. TODO: limit its working on spell-created obstacles depending on spell school level. %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko a148c39e0a more battles animations: %!s(int64=12) %!d(string=hai) anos
  DjWarmonger b0f82957ab Fixed #1336 %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 4576719abe Visual Studio 2013 Preview compile fixes: %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 04d11519ef Quick Combat system setting works… if user doesn't click in the meantime. %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 06dbdd234f Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) %!s(int64=12) %!d(string=hai) anos
  DjWarmonger c9e95f76df - Fixed Phoenix fire immunity. Again. %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 8be801a6dc - CMappedFileLoader class to remap WoG files to h3 names %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 32c87f532f - Added missing abilities for devil & ghost dragon %!s(int64=12) %!d(string=hai) anos