Histórico de Commits

Autor SHA1 Mensagem Data
  beegee1 d4fd361d4b - fixed #1643 -> hero placeholder handling há 11 anos atrás
  beegee1 22e119770a Fixed mantis #1645 há 12 anos atrás
  beegee1 9d0387140f - Fixed bug when the type id of the hero placeholder is the same as a already placed hero or prisoned hero há 12 anos atrás
  DjWarmonger 51e6961d08 Compile fix for MVS. há 12 anos atrás
  Ivan Savenko 0c5be52a42 Win/loss conditions based on logical expressions, yet another large há 12 anos atrás
  beegee1 b8eddcd9a8 - Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3 há 12 anos atrás
  beegee1 68bdf71db6 - Fixed GCC compiler warnings há 12 anos atrás
  DjWarmonger d085f8eee8 First implementation of fuzzy logic in VisitTile goal. há 12 anos atrás
  beegee1 f0cbbbdb70 - Refactored method CGameState::init há 12 anos atrás
  beegee1 2d095cf20a - Fixed days without castle counter há 12 anos atrás
  beegee1 c786a3076a - Refactored victory loss condition checks há 12 anos atrás
  beegee1 3e4407593f - Refactoring for checking victory/loss conditions (use enum class instead of magic numbers) há 12 anos atrás
  Ivan Savenko 3560bbb7f3 two patches/pull requests from janisozaur há 12 anos atrás
  Ivan Savenko 71d6b0fea9 - Fixed some warnings from cppcheck há 12 anos atrás
  Ivan Savenko 76c77d58f6 const-ified CTown. May fix #1444 há 12 anos atrás
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: há 12 anos atrás
  Michał W. Urbańczyk 11bcc48cc3 Version bump 0.92c. Fixed #1268. Split a few mehods from CGameState::init. há 12 anos atrás
  Michał W. Urbańczyk be7c2bd07f CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced. há 12 anos atrás
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase há 12 anos atrás
  alexvins 2eb8263e51 Basic Configuration for bonus types há 12 anos atrás
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring há 12 anos atrás
  Michał W. Urbańczyk d45a554fec Significant changes to saving system. Now both client and server store their lib part. há 12 anos atrás
  mateuszb 560315bc48 * SlotID refactoring há 12 anos atrás
  mateuszb 9e00090c42 * refactoring, a few intriguing problems remain há 12 anos atrás
  mateuszb 9c1a117c1c * refactoring há 12 anos atrás
  mateuszb d540723739 * refactoring há 12 anos atrás
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs há 12 anos atrás
  mateuszb d03dbf64a6 * refactoring há 12 anos atrás
  mateuszb f1c78e3260 * creature ID refactoring há 12 anos atrás
  mateuszb dc091a1ce1 * some work on hero crossover; still buggy há 12 anos atrás