Commit History

Autor SHA1 Mensaxe Data
  Konstantin 7a5775a9f9 vcmi: use std::optional %!s(int64=2) %!d(string=hai) anos
  Konstantin fedf7d377c vcmi: remove TFaction %!s(int64=2) %!d(string=hai) anos
  Konstantin dd196f2aa8 vcmi: slightly rework limiters %!s(int64=2) %!d(string=hai) anos
  Konstantin f8eba58003 vcmi: remove ALL_CREATURES propagator %!s(int64=2) %!d(string=hai) anos
  Konstantin 6d9859932b vcmi: add native terrain entity %!s(int64=2) %!d(string=hai) anos
  Konstantin 11b237a23c vcmi: massive refactoring v1 %!s(int64=2) %!d(string=hai) anos
  Konstantin 8968f0ef0e vcmi: change EAlignment to enum class %!s(int64=2) %!d(string=hai) anos
  Konstantin b7d6270272 vcmi: add getNativeTerrain method to factions %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 255bb145b9 Added fallback for 1.2 compatibility %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 191959ae05 Fixed moat identifiers requests - will now always request spells %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 6dac15c5b2 Merge pull request #1706 from rilian-la-te/moats-landmines %!s(int64=2) %!d(string=hai) anos
  Konstantin 3df5964847 CTownHandler: remove hardcoded Cove grail %!s(int64=2) %!d(string=hai) anos
  Konstantin c4d5a7a2d6 vcmi:towns now can choose if moat render is needed %!s(int64=2) %!d(string=hai) anos
  Konstantin aab5b47038 vcmi: setup moats using MoatAbility %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 383387ef29 Integrated defaultMods into mod system %!s(int64=2) %!d(string=hai) anos
  Konstantin 4c4498b22a vcmi: modernize rest of lib %!s(int64=2) %!d(string=hai) anos
  Konstantin 95503d0623 vcmi: unify movement %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 623cae7d47 All translatable strings now have language identifier %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 46931a0ecf Bugfixing %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 47c1803c42 Finalization of refactoring: %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 05a1d7c6e3 All text for factions/towns/building are passed through translator %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d2b837b116 All creature-related texts go through translator %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 17fc9d8d8f Merge with vcmi/develop %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 633b9ef3be Native terrain is now required for faction, opt-out with value "none" %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 526de47ca4 Removed 0.98 compatibility %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 1caec0a8cb Removed default native terrains - breaks neutral faction %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e1799379dd Terrain/Road/River handler are now in compileable state %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 1468f6aded Converted terrainTypeHandler into proper handler class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 2cbe6bcb47 Added common method to get names of hardcoded mod scopes %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 861a6849f9 Added possibility to define per-town tower icon for battle queue in siege %!s(int64=3) %!d(string=hai) anos