Commit History

Author SHA1 Message Date
  Michał W. Urbańczyk 8f217c5cdf Fixed #50, #191, minor 16 years ago
  Michał W. Urbańczyk d18b6c3d5a Fixed #2, #10, #118, #209, #210 16 years ago
  DjWarmonger e1c793068d 1.Support for Skyship - revealing entire map 16 years ago
  DjWarmonger 2c77785bc7 Hero experience tooltip will now be shown correctly despite of its type (bug #99) 16 years ago
  DjWarmonger e4417e9204 Added feature #111 - external dwellings increase town growth. 16 years ago
  DjWarmonger 1683a419a3 Implemented artifact placement rules for advMap objects, but not for the random artifacts placed via editor. (feature #119) 16 years ago
  DjWarmonger 9764e968cd 1.Support for Mana Vortex 16 years ago
  DjWarmonger 2cf3e6885f Support for Castle Stables. These are compatible with advMap Stables. 16 years ago
  DjWarmonger 6d6b3ae1ea Additional functions to obtain precise info about stacks and armed instance for OnionKnight and general use. 16 years ago
  DjWarmonger 913c0af6fa Fixed bugs 11, 24 & 26 16 years ago
  mateuszb 7382314dfd * battle should now end automatically when last stack of one of sides is killed by a spell 16 years ago
  DjWarmonger 62cb72975c 1. All Ceature Banks now have correct configs. 16 years ago
  Frank Zago 66541027b5 Correct spelling. 16 years ago
  DjWarmonger 55925e0eea 1.Fixes for RazeStructures net packs. 16 years ago
  mateuszb dce07fe1c9 * fixes for previous commit 16 years ago
  mateuszb e9c991a180 * compilation fixes (I didn't test everything, I hope it works) 16 years ago
  DjWarmonger 91b4212c5f Support for Magic Spring 16 years ago
  DjWarmonger 1f92b2af2c Towns belonging to specific player will now allow only one capitol. Function triggers on InitObj and after siege. 16 years ago
  DjWarmonger b29ac50dcb 1.Support for cage of Warlord, Temple of Valhalla, Wall of Knowledge, Order of Fire 16 years ago
  DjWarmonger 4c1c03cf37 Proper handling of bank names. 16 years ago
  mateuszb 1a08772bc8 * reading of creature banks' names 16 years ago
  Michał W. Urbańczyk 956a87f264 * redone stack queue algorithm 16 years ago
  DjWarmonger 749d54f686 I don't have time this week to finish and test Creature Banks, so I submit what have been made so far. 16 years ago
  OnionKnight e60c6785a4 * Necromancy implemented. Not sure if they client/server communication is right, but it works. 16 years ago
  mateuszb 03b91b1ed7 * fixed reading of guards / granted creatures (for BankConfig) 16 years ago
  DjWarmonger af0cfe13a4 Fixed desync problem with Creature Banks and some other glitches. 16 years ago
  OnionKnight 5f2d6b5e4c Partial garrison support, battles are played out and the object gets flagged. 16 years ago
  DjWarmonger 82ddb607e6 1.blocked critical AI call 16 years ago
  DjWarmonger 23c917f874 Next part of Creature Banks script, partial support for once visitable objects in towns. 16 years ago
  Michał W. Urbańczyk 66dd31fd8a * attacking and capturing towns 16 years ago