Commit History

Autor SHA1 Mensaxe Data
  ArseniyShestakov 8f8d237d5d Use isTeleportChannel callback functions to check teleport channel type %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 530b63f7c4 CPathfinder: add all new code for pathfinding via teleporters %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov c9eba40fe6 Updated CGTeleport and new CGMonolith / CGSubterraneanGate / CGWhirlpool %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 5b8180e327 Cleaning logs. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 7735e193f0 Merge branch 'develop' into experimental/serializerrefactoring %!s(int64=11) %!d(string=hai) anos
  AlexVinS 3bca68fd2d Initial refactoring %!s(int64=11) %!d(string=hai) anos
  DjWarmonger c538370c5d Players will be always able to see their owned heroes and other objects. Fixes #1959. %!s(int64=11) %!d(string=hai) anos
  AlexVinS 34ffdb5981 small cleanup %!s(int64=11) %!d(string=hai) anos
  DjWarmonger d280b0ac9f Cleaned some logs. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko fc16c8d207 Merge branch 'optimization/swiftAI' into develop %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 5cb6eaa252 Fixed major RMG bug. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko c4fc8f08c0 Moved assertions before variable is used %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 78709e223b Breaking things - trying to remove server-side knowledge of selected objects %!s(int64=11) %!d(string=hai) anos
  DjWarmonger d9273b3b2a Cleaning logs. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger fe292dfa1d Fixed desync due to uninitialized objects. Added some logging. RMG maps don't work yet, though. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 3acbda75ef Restored old function signature for sanity. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger bae9f2083f Workaround for hero & town issue. Game still crashes elsewhere, though. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 917b1ffca8 Bugfixing: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 32240da34e Reduced number of #include's in headers. May break compilation on Win %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko a0689fa377 Refactoring of hoverText from objects: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko ad632d1e8a Moved FoW management from CGObjectInstance to callback %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 836c466f81 - Implementation of overrides for towns %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 32b6568b65 Merged changes from upstream and fixed compilation caused by API changes %!s(int64=11) %!d(string=hai) anos
  beegee1 40ab89e179 - copy of campaign heroes can be done later (at the point where it's clear if they will be replaced) %!s(int64=11) %!d(string=hai) anos
  karol57 dd33fd51a8 int3 dist2d microoptimization %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 7f276185bd Moving files: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 6bd6be0835 Object class handler is now a proper "handler" %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 75cea9206d - Fixed uninitialized guarding creature positions %!s(int64=11) %!d(string=hai) anos