Histórico de Commits

Autor SHA1 Mensagem Data
  Ivan Savenko 8f936cd34d - added battleAI to CMake, compile fixes há 13 anos atrás
  Ivan Savenko 99dcb73a72 - filesystem.json files for wog and vcmi data há 13 anos atrás
  Ivan Savenko 0ca9f64573 Next part of town configuration: há 13 anos atrás
  Ivan Savenko 44cc848edc first part of town configuration: há 13 anos atrás
  Ivan Savenko 7e778045b8 - removed no longer used CSndHandler. Transition to new fs is finished há 13 anos atrás
  Ivan Savenko 9cbc1f1058 - merged basicCreatures and upgradedCreatures into single array há 13 anos atrás
  Ivan Savenko e67f8afdd9 - removed multiple unused files há 13 anos atrás
  Ivan Savenko f2f39f1497 - makefiles for fuzzylite (#911) há 13 anos atrás
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface há 14 anos atrás
  Michał W. Urbańczyk 835bd1fbeb Reverting r2327 há 14 anos atrás
  Ivan Savenko 33719696d8 - added default values to JsonNode há 14 anos atrás
  Frank Zago e3e2e45777 Merged requirements.txt into buildings.json. Plus a few cleanups in buildings.json. há 14 anos atrás
  Frank Zago 74620dc685 Merged mageLevel.txt into buildings.json. há 14 anos atrás
  Frank Zago e997b25583 Merged building_horde.txt into buildings.json. há 14 anos atrás
  Frank Zago 584e7e3c46 Merged creatures_upgr.txt and basicCres.txt into buildings.json. há 14 anos atrás
  Frank Zago 1a2323996e Move CTownHandler::loadStructures inside CTownHandler::loadNames and rename the latter with the former. há 14 anos atrás
  Frank Zago b114047738 Integrate buildings4.txt into buildings.json. It's ligthly tested because I can't find what this file is supposed to define. há 14 anos atrás
  Frank Zago 233ce7d6e3 Merge buildings3.txt into buildings.json. há 14 anos atrás
  Frank Zago 8fa540b4da Add building blit priorities in the json building file. Reorganized building coordinates processing code a little. há 14 anos atrás
  Frank Zago 6bbccaa76d Convert the buildings coordinates into a json file. há 14 anos atrás
  mateuszb 49083c4e5a * ConstTransitive CGI more or less done há 15 anos atrás