Ivan Savenko
							
						 | 
						
							
							
								90ff99d4eb
							
							- fixed ancient #31
						 | 
						13 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								7317e803db
							
							Locking pim mutex in client pack handling method, instead of dozens playerint call-ins. GUI won't try updating in between gamestate change and call-ins about it. Should fix #912.
						 | 
						13 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								e18419f5d2
							
							* adventure map GUI should be properly blocked during AI turn
						 | 
						13 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								7a66c1bf2b
							
							* added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508
						 | 
						13 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								156aa6e4d9
							
							* Updated class - file - handling
						 | 
						14 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								7f04ed990b
							
							Major refactoring. First part: BattleInterface
						 | 
						14 years ago | 
					
				
					
						
							
								   yupsi
							
						 | 
						
							
							
								583aca8912
							
							Move hero/Next hero buttons being blocked when they should (#204)
						 | 
						14 years ago | 
					
				
					
						
							
								   Frank Zago
							
						 | 
						
							
							
								01566fcde1
							
							Patch from Yupsi. Hero sleep/wake-up. Fixes #162 and #601.
						 | 
						14 years ago | 
					
				
					
						
							
								   ori.bar
							
						 | 
						
							
							
								5b836f428a
							
							Partial fix for 37. Full fix for 27, 64, 600. Fix for bug where code tried to reload non existent file.
						 | 
						14 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								18444fc72f
							
							Rewritten code handling growth to eliminate duplication and make it conformant to OH3 mechanics. Proper support for Statue of Legion.
						 | 
						14 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								0f605256e9
							
							- added new files to build system
						 | 
						14 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								0482195489
							
							* bug 652 fixed
						 | 
						14 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								5e0b0e49b2
							
							* bug 392 fixed
						 | 
						14 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								b4edd10e6c
							
							* beegee's comments patch
						 | 
						14 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								401b364ad7
							
							Partially functional artifact screen.
						 | 
						15 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								78f44dc648
							
							Support for 16bpp displays. Possible optimizations.
						 | 
						15 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								88e1636250
							
							Fixed #15, #224, #370, #516
						 | 
						15 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								80f49badc9
							
							Implemented Scuttle Boat and Dimension Door spells.
						 | 
						15 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								e6f31b7500
							
							Compilation fixes for VC10.
						 | 
						15 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								0fdbe787dc
							
							* New file: lib/HeroBonus.cpp - updated project files for MSVC
						 | 
						15 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								226935fd89
							
							More missing virtual d-tors. GCC should be pleased.
						 | 
						16 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								01831e912a
							
							Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
						 | 
						16 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								d18b6c3d5a
							
							Fixed #2, #10, #118, #209, #210
						 | 
						16 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								4151310be6
							
							* better fix for #184 (should fix all related issues)
						 | 
						16 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								9e7771272d
							
							* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
						 | 
						16 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								956a87f264
							
							* redone stack queue algorithm
						 | 
						16 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								399f58f1af
							
							* partially implemented puzzle map
						 | 
						16 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								6bdfddd0c4
							
							Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game.
						 | 
						16 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								1d765e8f29
							
							Second part of GUI reorganization. Some things may not work properly.
						 | 
						16 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								a91ab8872b
							
							First part of GUI reorganization: extracted CGuiHandler from CPlayerInterface.
						 | 
						16 years ago |