Komit Sejarah

Pembuat SHA1 Pesan Tanggal
  DjWarmonger 91b4212c5f Support for Magic Spring 16 tahun lalu
  DjWarmonger 7c2b54844f Update for previous rev. Support for synchronous building demolition. 16 tahun lalu
  DjWarmonger 1f92b2af2c Towns belonging to specific player will now allow only one capitol. Function triggers on InitObj and after siege. 16 tahun lalu
  DjWarmonger b29ac50dcb 1.Support for cage of Warlord, Temple of Valhalla, Wall of Knowledge, Order of Fire 16 tahun lalu
  Michał W. Urbańczyk ee3c318ed9 Version for development release 0.73c 16 tahun lalu
  DjWarmonger 763571062d Utopia won't give same artifact twice. 16 tahun lalu
  DjWarmonger 4c1c03cf37 Proper handling of bank names. 16 tahun lalu
  mateuszb 1a08772bc8 * reading of creature banks' names 16 tahun lalu
  mateuszb 320e3b9cde * small fixes for creature banks info 16 tahun lalu
  DjWarmonger 7660e29751 Creature banks are now functional, however there are some glitches listed on our board. 16 tahun lalu
  DjWarmonger df6a7d680e Creature banks display resonable info about gathered loot. 16 tahun lalu
  Michał W. Urbańczyk 670a408fab Fixes for handling starting spells / spellbook. 16 tahun lalu
  Michał W. Urbańczyk efb1049860 * fixed crashes with paths when fastly switching heroes 16 tahun lalu
  OnionKnight 3d2ab9c753 * Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons. 16 tahun lalu
  Michał W. Urbańczyk 956a87f264 * redone stack queue algorithm 16 tahun lalu
  DjWarmonger 749d54f686 I don't have time this week to finish and test Creature Banks, so I submit what have been made so far. 16 tahun lalu
  OnionKnight e60c6785a4 * Necromancy implemented. Not sure if they client/server communication is right, but it works. 16 tahun lalu
  mateuszb 03b91b1ed7 * fixed reading of guards / granted creatures (for BankConfig) 16 tahun lalu
  mateuszb fceeb05e16 * a bit of pathfinder interface redesign 16 tahun lalu
  DjWarmonger af0cfe13a4 Fixed desync problem with Creature Banks and some other glitches. 16 tahun lalu
  OnionKnight 5f2d6b5e4c Partial garrison support, battles are played out and the object gets flagged. 16 tahun lalu
  OnionKnight a13d7fd595 * Added Blind to CCreatureHandler::getMindSpells() 16 tahun lalu
  DjWarmonger 20ef4c0fb9 I managed to display battlefield in creature bank - before game crashed. 16 tahun lalu
  DjWarmonger 82ddb607e6 1.blocked critical AI call 16 tahun lalu
  mateuszb 543e3c6431 * one more fix for r1145 16 tahun lalu
  mateuszb 226a8a8102 * minor fixes for #1145 16 tahun lalu
  OnionKnight 7a45f707a0 * Giants/Titans now immune to Blind. 16 tahun lalu
  Michał W. Urbańczyk 1f79af440f * @previous revision: not an AI bug, it was a vector traversing bug. Fixed :-) 16 tahun lalu
  DjWarmonger 23c917f874 Next part of Creature Banks script, partial support for once visitable objects in towns. 16 tahun lalu
  Michał W. Urbańczyk 66dd31fd8a * attacking and capturing towns 16 tahun lalu