Andrii Danylchenko
|
3602be5eab
BattleAI: remove adjustPositions method as it gives more troubles than usefulness
|
1 年之前 |
Alexander Wilms
|
5cbc75d3b7
Merge remote-tracking branch 'upstream/develop' into develop
|
2 年之前 |
Alexander Wilms
|
b10b1a5444
AI/BattleAI/BattleExchangeVariant.cpp: This function should be declared "const".
|
2 年之前 |
Andrii Danylchenko
|
870fbd50e3
BattleAI: bigger reachability map
|
2 年之前 |
Andrii Danylchenko
|
9eb9404f28
BattleAI: divide only positive part of score onto turns count
|
2 年之前 |
Ivan Savenko
|
036df2e0ad
Support multiple battles in AI
|
2 年之前 |
Andrii Danylchenko
|
5f13a0bbda
BattleAI: spellcast fixes and floating point score
|
2 年之前 |
Andrii Danylchenko
|
dc88f14e0b
BattleAI: positive/negative effect multiplier
|
2 年之前 |
Andrii Danylchenko
|
274bf739b8
BattleAI: damage cache and switch to different model of spells evaluation
|
2 年之前 |
Konstantin
|
86f5d6de69
vcmi: modernize headers
|
2 年之前 |
Andrii Danylchenko
|
737c34b8c6
BattleAI: avoid selfblocking on siege
|
2 年之前 |
Andrii Danylchenko
|
ebf4854801
Battle AI: add some comments + refactoring
|
3 年之前 |
Andrii Danylchenko
|
601ced3749
BattleAI: rework movement when no targtes
|
3 年之前 |
Andrii Danylchenko
|
033a585e4b
Battle AI 2 turns attacks recalculation
|
3 年之前 |