Commit History

Автор SHA1 Съобщение Дата
  AlexVinS ababd0d995 there can`t be resistance to rising spell (immunities are handled seperately) преди 11 години
  AlexVinS afd74ff649 Remove more hardcoded immunity handling. преди 11 години
  AlexVinS b6b12ad8f6 Merge and simplify resistance calculation преди 11 години
  AlexVinS 1431fcedf7 handleSpellCasting: Handle immunity before RESISTANCE. Now immune creatures shouldnt show resisted animation преди 11 години
  AlexVinS d9368ca5ba Use new battleGetStacksIf method преди 11 години
  DjWarmonger 00c31b4b85 Fixed #1790 преди 11 години
  Macron1Robot 31f2af6243 Removed commented part for daily income преди 11 години
  Macron1Robot 8ec7a9b919 Moved "max heroes on map per player", "max heroes available for player" to "defaultMods.json" преди 11 години
  Macron1Robot 907caedb13 Added "produce" section in "building" structure. Changed dailyIncome. преди 11 години
  Macron1Robot b7b890acff Added "tavernVideo","guildBackground" to "faction" JSON config and schema. If "primaryResource" is set to "gold", silo will generate 500 gold per day преди 11 години
  beegee1 1d57b75bc5 - random number generation refactoring преди 11 години
  DjWarmonger a64df5718f Some nontrivial optimizations based on profiling results: преди 11 години
  beegee1 fe1b16a7ec Some preparation towards mantis #1743: преди 11 години
  alexvins 9cac0af7be [Spells] More spell related refactoring преди 11 години
  alexvins 065b8366fb [Spells] Added basic support for icons and sounds преди 11 години
  Ivan Savenko d2ae847ecf - files in local directories (saves & configs) now always have higher преди 11 години
  alexvins 4203d69525 Part 2 of new spell configuration преди 11 години
  Ivan Savenko 8d36bcabce Split registerTypes into multiple files, now in lib/registerTypes преди 11 години
  beegee1 674c8bc591 - Fix to previous commit (keep heroes which are in heroes pool too) преди 11 години
  beegee1 d0a5a6eab4 - Implemented hero recreate handling correctly преди 11 години
  Michał W. Urbańczyk 1e555a8ee3 Improved serializer. See: http://forum.vcmi.eu/viewtopic.php?p=11562#11562 преди 11 години
  DjWarmonger a9b10c8099 - Changed aggregation method so now fuzzy engine takes all the factors into consideration преди 12 години
  Michał W. Urbańczyk e5312887d1 Fixed possible crash at the game start (when victory conditions are checked before currentPlayer is set). преди 12 години
  Michał W. Urbańczyk 679c3c5830 Split conditions fixed (it should be impossible to take units from ally). преди 12 години
  Ivan Savenko 3779a54ddd - probably fixed 1671 преди 12 години
  Ivan Savenko c5b74a2dce Miscellaneous fixes: преди 12 години
  Ivan Savenko fb5c9fc972 - creatures availability tests no longer check for built buildings. преди 12 години
  Ivan Savenko 2c4c964a45 Large rewrite of adventure map objects: преди 12 години
  Ivan Savenko 2b9e074d54 - implements level limit (Mantis #1620) преди 12 години
  Ivan Savenko 0c5be52a42 Win/loss conditions based on logical expressions, yet another large преди 12 години