Історія комітів

Автор SHA1 Опис Дата
  AlexVinS ababd0d995 there can`t be resistance to rising spell (immunities are handled seperately) 11 роки тому
  AlexVinS afd74ff649 Remove more hardcoded immunity handling. 11 роки тому
  AlexVinS b6b12ad8f6 Merge and simplify resistance calculation 11 роки тому
  AlexVinS 1431fcedf7 handleSpellCasting: Handle immunity before RESISTANCE. Now immune creatures shouldnt show resisted animation 11 роки тому
  AlexVinS d9368ca5ba Use new battleGetStacksIf method 11 роки тому
  DjWarmonger 00c31b4b85 Fixed #1790 11 роки тому
  Macron1Robot 31f2af6243 Removed commented part for daily income 11 роки тому
  Macron1Robot 8ec7a9b919 Moved "max heroes on map per player", "max heroes available for player" to "defaultMods.json" 11 роки тому
  Macron1Robot 907caedb13 Added "produce" section in "building" structure. Changed dailyIncome. 11 роки тому
  Macron1Robot b7b890acff Added "tavernVideo","guildBackground" to "faction" JSON config and schema. If "primaryResource" is set to "gold", silo will generate 500 gold per day 11 роки тому
  beegee1 1d57b75bc5 - random number generation refactoring 11 роки тому
  DjWarmonger a64df5718f Some nontrivial optimizations based on profiling results: 11 роки тому
  beegee1 fe1b16a7ec Some preparation towards mantis #1743: 11 роки тому
  alexvins 9cac0af7be [Spells] More spell related refactoring 11 роки тому
  alexvins 065b8366fb [Spells] Added basic support for icons and sounds 11 роки тому
  Ivan Savenko d2ae847ecf - files in local directories (saves & configs) now always have higher 11 роки тому
  alexvins 4203d69525 Part 2 of new spell configuration 11 роки тому
  Ivan Savenko 8d36bcabce Split registerTypes into multiple files, now in lib/registerTypes 11 роки тому
  beegee1 674c8bc591 - Fix to previous commit (keep heroes which are in heroes pool too) 11 роки тому
  beegee1 d0a5a6eab4 - Implemented hero recreate handling correctly 11 роки тому
  Michał W. Urbańczyk 1e555a8ee3 Improved serializer. See: http://forum.vcmi.eu/viewtopic.php?p=11562#11562 11 роки тому
  DjWarmonger a9b10c8099 - Changed aggregation method so now fuzzy engine takes all the factors into consideration 12 роки тому
  Michał W. Urbańczyk e5312887d1 Fixed possible crash at the game start (when victory conditions are checked before currentPlayer is set). 12 роки тому
  Michał W. Urbańczyk 679c3c5830 Split conditions fixed (it should be impossible to take units from ally). 12 роки тому
  Ivan Savenko 3779a54ddd - probably fixed 1671 12 роки тому
  Ivan Savenko c5b74a2dce Miscellaneous fixes: 12 роки тому
  Ivan Savenko fb5c9fc972 - creatures availability tests no longer check for built buildings. 12 роки тому
  Ivan Savenko 2c4c964a45 Large rewrite of adventure map objects: 12 роки тому
  Ivan Savenko 2b9e074d54 - implements level limit (Mantis #1620) 12 роки тому
  Ivan Savenko 0c5be52a42 Win/loss conditions based on logical expressions, yet another large 12 роки тому