Commit History

Author SHA1 Message Date
  Michał W. Urbańczyk 0b2ca4416a It is possible to use ffmpeg with Visual Studio 2013 build by definining USE_FFMPEG macro. 11 years ago
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase 12 years ago
  Ivan Savenko 3f309f0c5e - removed support for ancient versions of ffmpeg 12 years ago
  Ivan Savenko e79ac5f1d7 - removed deprecated ffmpeg functions. Fixes #779 13 years ago
  Ivan Savenko deb22b3674 - (linux) use empty video player if av_register_protocol function was not found 13 years ago
  DjWarmonger d3d24d0737 Compile fix for windows. 13 years ago
  Ivan Savenko 7e778045b8 - removed no longer used CSndHandler. Transition to new fs is finished 13 years ago
  Ivan Savenko 127600311f - linux video player uses new FS 13 years ago
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface 14 years ago
  Frank Zago a62634cf94 Add support for SDL 1.3 in compatibility mode. 14 years ago
  Ivan Savenko c63df4f07a - compile fixes for linux player 14 years ago
  Michał W. Urbańczyk 05f166f751 Portability fix for „Win64”. 32-bit DLLs (bink, smack) cannot be loaded, so an empty player-placeholder is used to capture calls we can't properly handle. 14 years ago
  Frank Zago 2cc80e1267 Modified CMediaHandler to handle more than one file. 14 years ago
  beegee1 45fba15511 * Reverted previously changed PreGame code 14 years ago
  beegee1 66b708c168 * PreGame interface gets now redrawn every frame. 14 years ago
  beegee1 fb929fa9b0 AB campaign selection screen added 14 years ago
  beegee1 38837ebfc9 Implementation of WOG and ROE campaign selection screen 14 years ago
  mateuszb 49083c4e5a * ConstTransitive CGI more or less done 15 years ago