Commit History

Author SHA1 Message Date
  DjWarmonger 93b44de63c Handling "terrain type" and "match terrain to town" options. 11 years ago
  DjWarmonger 6cbcfbf0a9 Sealed-off treasure piles will be discarded and filled with obstacles. 11 years ago
  DjWarmonger edd46d87c1 Treasure pile entrance/guard will always be aimed at the center of the zone. 11 years ago
  DjWarmonger 2c1001f8e0 Making sure that treasure piles and other objects will always be accessible from the center of zone. 11 years ago
  DjWarmonger 236b3ec807 Zones will get random network of passable paths inside them. Treasures will try to fill all remaining fields. 11 years ago
  DjWarmonger 1a34297c33 Rearranged treasure pile info. 11 years ago
  DjWarmonger c82bfd0f3e - Fixed guard generation 11 years ago
  DjWarmonger fed2821a94 Fixed behaviour with extreme treasure values. 11 years ago
  DjWarmonger 81a64a8e67 Templates can now use multiple configurations of treasure piles. 11 years ago
  DjWarmonger b3a39f4920 Misc improvements & tests. 11 years ago
  DjWarmonger dd5c94fa1e Fixed overlaping of treasure piles. 11 years ago
  DjWarmonger b68f16e89e Make sure that non-removable objects have their visitable tile accessible. 11 years ago
  DjWarmonger 743d8dcf9f Treasure piles won't be placed at free tiles. 11 years ago
  DjWarmonger e4ea6727b7 Treasure piles should always be accessible. 11 years ago
  DjWarmonger 1746ab8c12 Added spell scrolls to the mix. 11 years ago
  DjWarmonger e54c816c92 Treasure piles can now cover several tiles. 11 years ago
  DjWarmonger c470b9606b Obstacles won't be generated around unguarded objects. 11 years ago
  DjWarmonger 464ffc4afa Implemented (hopefully) original treasure randomization algorithm. 11 years ago
  DjWarmonger fdb81f4d5c Reading treasure values from config. 11 years ago
  DjWarmonger 62e9f13b08 - Implemented guard generation formula following this post http://forum.vcmi.eu/viewtopic.php?p=12426&sid=09f5fac8992dc880eb6a720615787ca0#12426 11 years ago
  DjWarmonger 6221f4ac2c - Corrected guard types 11 years ago
  DjWarmonger 2aa53e9568 Corrected guard calculation to match OH3. 11 years ago
  DjWarmonger 7db06e6bd0 Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG 11 years ago
  DjWarmonger 37463a3e45 Zone position will be moved to its center of mass. 11 years ago
  DjWarmonger 7f31b7dddb - Zone guards will now match template settings. 11 years ago
  DjWarmonger 3c5a65af3d - Random monsters will have proper strength. 11 years ago
  DjWarmonger aee748d8d6 - Added monoliths between remote zones 11 years ago
  DjWarmonger e97933035c Randomized connections placement (?) 11 years ago
  AlexVinS f212c8221d [RMG]Fix gcc build, remove some unused variables 11 years ago
  DjWarmonger 3c6a1fb715 Large objects will not spawn at blocked tiles. 11 years ago