DjWarmonger
							
						 | 
						
							
							
								93b44de63c
							
							Handling "terrain type" and "match terrain to town" options.
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								6cbcfbf0a9
							
							Sealed-off treasure piles will be discarded and filled with obstacles.
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								edd46d87c1
							
							Treasure pile entrance/guard will always be aimed at the center of the zone.
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								2c1001f8e0
							
							Making sure that treasure piles and other objects will always be accessible from the center of zone.
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								236b3ec807
							
							Zones will get random network of passable paths inside them. Treasures will try to fill all remaining fields.
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								1a34297c33
							
							Rearranged treasure pile info.
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								c82bfd0f3e
							
							- Fixed guard generation
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								fed2821a94
							
							Fixed behaviour with extreme treasure values.
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								81a64a8e67
							
							Templates can now use multiple configurations of treasure piles.
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								b3a39f4920
							
							Misc improvements & tests.
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								dd5c94fa1e
							
							Fixed overlaping of treasure piles.
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								b68f16e89e
							
							Make sure that non-removable objects have their visitable tile accessible.
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								743d8dcf9f
							
							Treasure piles won't be placed at free tiles.
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								e4ea6727b7
							
							Treasure piles should always be accessible.
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								1746ab8c12
							
							Added spell scrolls to the mix.
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								e54c816c92
							
							Treasure piles can now cover several tiles.
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								c470b9606b
							
							Obstacles won't be generated around unguarded objects.
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								464ffc4afa
							
							Implemented (hopefully) original treasure randomization algorithm.
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								fdb81f4d5c
							
							Reading treasure values from config.
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								62e9f13b08
							
							- Implemented guard generation formula following this post http://forum.vcmi.eu/viewtopic.php?p=12426&sid=09f5fac8992dc880eb6a720615787ca0#12426
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								6221f4ac2c
							
							- Corrected guard types
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								2aa53e9568
							
							Corrected guard calculation to match OH3.
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								7db06e6bd0
							
							Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								37463a3e45
							
							Zone position will be moved to its center of mass.
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								7f31b7dddb
							
							- Zone guards will now match template settings.
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								3c5a65af3d
							
							- Random monsters will have proper strength.
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								aee748d8d6
							
							- Added monoliths between remote zones
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								e97933035c
							
							Randomized connections placement (?)
						 | 
						11 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								f212c8221d
							
							[RMG]Fix gcc build, remove some unused variables
						 | 
						11 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								3c6a1fb715
							
							Large objects will not spawn at blocked tiles.
						 | 
						11 years ago |