Commit History

Author SHA1 Message Date
  SoundSSGood a42b60feb9 suggested changes 1 year ago
  Ivan Savenko fc4ae3bd8c Merge remote-tracking branch 'vcmi/develop' into lobby 1 year ago
  Ivan Savenko 0a1153e1c6 Switch client-server communication to new API 1 year ago
  Ivan Savenko e67e4430ba Removed most of non-const static fields in lib. Reduced header includes. 1 year ago
  Ivan Savenko 2c4cad7d9c Slight simplification of bonus system node class 1 year ago
  Ivan Savenko 0842f5afee Removed remaining usages of std::vector<bool> 2 years ago
  Ivan Savenko 5c810df36f Reorganized types registration code 2 years ago
  Ivan Savenko eb167d94a6 Mod compatibility check is now in a separate class and not part of 2 years ago
  Ivan Savenko 0691dfef3b Moved stateful artifact randomization logic to gamestate from handler 2 years ago
  Ivan Savenko ad3c870fb6 Remove serialization of VLC, remove unused code 2 years ago
  Ivan Savenko 184f5a72cc Use toEntity/toXXX methods in Identifier instead VLC objects access 2 years ago
  Ivan Savenko b88a8da4e8 Split off some netpack structures into separate files 2 years ago
  Ivan Savenko 3880ea58b9 Merge branch 'josch/dos2unix' into develop 2 years ago
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
  Ivan Savenko dd841bdaa7 Use enum instead of mix of bool's and int's for tile reveal 2 years ago
  Ivan Savenko 98fd939ed6 Cartographer/Observatory is now configurable object 2 years ago
  Ivan Savenko f3ed589e35 Use same fow radius calculation as in H3 2 years ago
  Ivan Savenko ce20d913e0 Fix checking PlayerColor's for validness 2 years ago
  Ivan Savenko 62fddca21e Split massive CModHandler class/file into multiple parts: 2 years ago
  Tomasz Zieliński 025b0814c8 + Handled banning spells and artifacts 2 years ago
  Ivan Savenko 19ace6a849 Moved hero pool logic to the separate files 2 years ago
  Ivan Savenko 8420a90aa4 Reorganization of campaigns code 2 years ago
  Ivan Savenko 0fb284f948 Extracted campaign-related code from GameState into a separate class 2 years ago
  Ivan Savenko 85262cf4f5 Moved CGameState files into a separate directory 2 years ago
  Ivan Savenko fc190b14bb Spell shrines can now be configured in json 2 years ago
  Ivan Savenko d6a357fd17 Split some map object files into smaller files. Reduced includes usage. 2 years ago
  Konstantin 1d34c73c2d vcmi: split CBonusSystemNode, BonusParams and prop 2 years ago
  Konstantin 713e3004df vcmi: rename updater and limiter files 2 years ago
  Konstantin e37f798a68 vcmi: split bonus updaters 2 years ago
  Konstantin 416faf521e vcmi: move limiters outside of HeroBonus.cpp 2 years ago