beegee1
|
69eee05ccc
- Partially fixed mantis #1065 (Gate with hex 95 can't be attacked)
|
12 jaren geleden |
beegee1
|
e01ef8e36a
- Fixed mantis #1576 (doesn't hang game)
|
12 jaren geleden |
Ivan Savenko
|
71d6b0fea9
- Fixed some warnings from cppcheck
|
12 jaren geleden |
Ivan Savenko
|
146a5e5ef8
Made speed of most of battle animations time-based
|
12 jaren geleden |
alexvins
|
c0ce8712c1
add some missing licence headers
|
13 jaren geleden |
Michał W. Urbańczyk
|
95b866c131
* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
|
13 jaren geleden |
Michał W. Urbańczyk
|
830d94064e
Fixed #1056, #1057 and #1058.
|
13 jaren geleden |
Michał W. Urbańczyk
|
d390113c23
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
|
13 jaren geleden |
DjWarmonger
|
4d62525ff7
- Restored missing code for BattleInfo::getAvaliableHex - Elementals will now be placed correctly
|
13 jaren geleden |
Michał W. Urbańczyk
|
d168f3eac2
* Implemented Moat functionality during siege (stops movement and deals dmg)
|
13 jaren geleden |
Michał W. Urbańczyk
|
017013a5a4
Throwing runtime_errors instead of string (or even char*) objects.
|
13 jaren geleden |
Michał W. Urbańczyk
|
a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
|
13 jaren geleden |
beegee1
|
156aa6e4d9
* Updated class - file - handling
|
14 jaren geleden |