Ivan Savenko
|
b6a1a8f0da
Json Serializer should now use identifers storage properly
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2 anos atrás |
Ivan Savenko
|
e54287ea5d
Converted remaining identifier to new system
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2 anos atrás |
Ivan Savenko
|
ec8d31bbfc
First step at unifying game identifiers code
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2 anos atrás |
Ivan Savenko
|
44d16b32fe
Use API identical to std classes where possible
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2 anos atrás |
Ivan Savenko
|
62fddca21e
Split massive CModHandler class/file into multiple parts:
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2 anos atrás |
Tomasz Zieliński
|
3889193a48
Reorganize namespaces
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2 anos atrás |
Tomasz Zieliński
|
0d3ac4a502
- Add new option for connection
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2 anos atrás |
Tomasz Zieliński
|
a592f5604b
Add "bannedTerrains", "bannedMonsters" options for templates.
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2 anos atrás |
Tomasz Zieliński
|
9f2bfbc1d8
Improve serialization of IDs from mods, so they are resolved correctly after all mods are loaded.
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2 anos atrás |
Tomasz Zieliński
|
73b78dd75e
Handle "bannedTowns" (alredy used on Jebus).
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2 anos atrás |
Tomasz Zieliński
|
cb4d818241
Inherit terrain types only after all terrain Ids are resolved.
|
2 anos atrás |
Tomasz Zieliński
|
04e2cf728e
Allow all terrains from mods by default (including Wasteland).
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2 anos atrás |
Tomasz Zieliński
|
dc3dda7676
Fix new factions not appearing in random maps
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2 anos atrás |
Tomasz Zieliński
|
65d10cf9f2
+ Handle Wide Connections
|
2 anos atrás |
DjWarmonger
|
e98a50b45a
Merge pull request #2123 from Warzyw647/rmg-split-enum-monster-strength
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2 anos atrás |
Ivan Savenko
|
acac42291e
Remove excessive CMap.h includes
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2 anos atrás |
Warzyw647
|
af3c6abb5e
Added zone guard strength "none"
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2 anos atrás |
Warzyw647
|
7afcc3b350
Merge branch 'rmg-split-enum-monster-strength' into rmg-no-monster-zone
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2 anos atrás |
Warzyw647
|
149ae9986c
Merge branch 'rmg-refactor-enums' into rmg-no-monster-zone
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2 anos atrás |
Warzyw647
|
5363fd5db3
Changing other enums to enum classes and adding comments with reasons for why some enums stay as enum-in-namespace.
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2 anos atrás |
Warzyw647
|
7f180b6e81
Split enum EMonsterStrength into EMonsterStrength and EZoneMonsterStrength.
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2 anos atrás |
Warzyw647
|
8ebaa3fd6b
Adding zoneMonserStrength: none
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2 anos atrás |
Konstantin
|
7a5775a9f9
vcmi: use std::optional
|
2 anos atrás |
Konstantin
|
fedf7d377c
vcmi: remove TFaction
|
2 anos atrás |
Tomasz Zieliński
|
49c029ea6c
Minor refactor
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2 anos atrás |
Tomasz Zieliński
|
b3a457c71a
Skip objects with value too low to be placed in the zone.
|
2 anos atrás |
Tomasz Zieliński
|
f52c465322
Allow zones to inherit properties recursively, in any order.
|
2 anos atrás |
Konstantin
|
7bfb37df4d
vcmi: modernize lib/rmg
|
2 anos atrás |
Ivan Savenko
|
1e37e66e6c
Replaced Terrain::BORDER and WRONG with NONE
|
2 anos atrás |
Ivan Savenko
|
4f3ea0d1d9
Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
|
2 anos atrás |