Commit History

Author SHA1 Message Date
  Laserlicht 994da3fcf2 code review 2 years ago
  Laserlicht 00f07f93d1 wait while audio playing; no audio on custom campaigns 2 years ago
  Laserlicht fc1ce85a72 basic voice support 2 years ago
  Ivan Savenko 8dfdfffd87 Use ResourcePath for audio files 2 years ago
  Ivan Savenko 97b7d44c88 Use ResourcePath for video accessing 2 years ago
  Ivan Savenko 6f0108e462 Use ResourcePath for referencing texts and json's 2 years ago
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations 2 years ago
  Ivan Savenko e54287ea5d Converted remaining identifier to new system 2 years ago
  Ivan Savenko 62fddca21e Split massive CModHandler class/file into multiple parts: 2 years ago
  Ivan Savenko cdc27d1fcf Play correct music file in campaign menu 2 years ago
  Ivan Savenko 4a5c1556a1 Always use std::vector<uint8_t> to store binary map 2 years ago
  Ivan Savenko 48ac84110b Replaced hero crossover logic with one that actually matches H3 2 years ago
  Ivan Savenko f6b2f58da9 Use inheritance instead of composition for campaign header 2 years ago
  Ivan Savenko a08fe09517 Added encapsulation for CampaignState class 2 years ago
  Ivan Savenko 8420a90aa4 Reorganization of campaigns code 2 years ago