Commit History

Autor SHA1 Mensaxe Data
  Andrii Danylchenko 9a203b8af9 Nullkiller: parallel object clusterization, stabilization %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 66843b22d3 Nullkiller: async hero chain calculation %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 0265de77fa Nullkiller: fix crash, refactor %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko fb3cda666f Nullkiller: tbb and hero chain calculation optimization and parallel cpathfinder initialization %!s(int64=5) %!d(string=hai) anos
  Andrii Danylchenko 0ffc7c3b94 Nullkiller: turn limit for main heroes %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 7e88819105 Nullkiller: fix crash and freeze %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 3822d788e8 Nullkiller: allow buy army through pathfinder %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko f0ceaf5852 Nullkiller: improve perofrmance of AI pathfinding %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 35a1167f3d Nullkiller: refactoring and stabilization of gather army & clusterization %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 1fdf0de75d Nullkiller: clusterization fixes, heroes clusterization for additional mains in case of locked heroes %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 645c393e25 Nullkiller: fix freeze on accessing guarded object %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 5bfe71c8f3 Nullkiller: small optimization of AIPathfinder for big maps %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 1806dd8447 Nullkiller: remove AIhelper + refactoring %!s(int64=5) %!d(string=hai) anos
  Andrii Danylchenko e95ccda5de Nullkiller: various fixes for town portal and other %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko cebb5b296b Nullkiller: fix priorities after refactoring %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 8f8c5ca255 Nullkiller: initial decomposition %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 1fd838a5b9 Nullkiller: stabilisation %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 9c14ccab8f Nullkiller: fixes after first 5 autotesting maps %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko df78e3243b Nullkiller: stabilisation, improve gather army %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 17a960e850 Nullkiller: gold preasure and turn variables for priority evaluation. Tweaking building behavior %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko a39fa51e14 Nullkiller AI: basic hill fort support and hero chain reworked to start from stronger army %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 400967904b Nullkiller AI: stabilization of build and prioritization fixes %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko eea5cb7f0b Nullkiller AI: further stabilisation, implement staged hero chain (first with limit 0 turns then 1 turn) %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 6bebb766a6 Nullkiller AI: new prioritization engine stabilization %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko b261734905 Nullkiller AI: new prioritization engine %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 84e5e6ac17 Nullkiller: rework defence a bit %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 1096f2e9e6 Nullkiller: town portal fixes %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko a2ac19e4ec Nullkiller: defence behavior %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko 642f3a3fa4 Nullkiller: fix a few freezes %!s(int64=4) %!d(string=hai) anos
  Andrii Danylchenko fdd5be1e40 Nullkiller: fix build and some warnings %!s(int64=4) %!d(string=hai) anos