DjWarmonger
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9ca5d9048a
Fixed total spell immunity granted by 2212.
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14 years ago |
beegee1
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5fdb5aa494
* Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation)
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14 years ago |
DjWarmonger
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bdce46ab60
Minor refactorings, fixes & improvements.
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14 years ago |
Frank Zago
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ff49b852df
Silenced several "warning: suggest parentheses around ‘&&’ within ‘||’": added some parenthesis, optimized a couple statments and fix a bug in another.
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14 years ago |
DjWarmonger
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936005aa1c
Correct, yet ugly handling of Magic Resistance.
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14 years ago |
DjWarmonger
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bc114a89f4
Partial support for immunities & receptive ability.
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14 years ago |
DjWarmonger
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515ab7e7c1
Support for Acid Breath (both effects are now separate).
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14 years ago |
DjWarmonger
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dc0eb37da6
New creature window works in general, covering old functionalities and displaying new info. It's far from finished though.
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14 years ago |
Michał W. Urbańczyk
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c5930893fd
Fixed #682.
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14 years ago |
Michał W. Urbańczyk
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03fdd22b1a
Version set to 0.83c, to be released as development build.
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14 years ago |
Michał W. Urbańczyk
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d7b586f1fd
Eliminating duplicated bonuses. Smarter getting [no code duplication].
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14 years ago |
Michał W. Urbańczyk
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1afcaf2817
* CThreadHelper.cpp now belongs to VCMI_lib project
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14 years ago |
Michał W. Urbańczyk
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cab8f9e11d
AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default.
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14 years ago |
Michał W. Urbańczyk
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a46ad0b7ef
Next set of fixes, mostly for deserialization.
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14 years ago |
mateuszb
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1458cf64c2
* fixed bug 298
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14 years ago |
Michał W. Urbańczyk
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d36f8087aa
minor fix — duration has to be passed as ui16.
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14 years ago |
Michał W. Urbańczyk
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4c9edd3f06
Many fixes around bonus system. Some basic propagation mechanism (not clever but works).
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14 years ago |
mateuszb
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519a4186de
* fixed bugs 470 and 523
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14 years ago |
DjWarmonger
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6db068f506
Fixed stacks speed and general parsing bug.
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14 years ago |
mateuszb
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fcdc3f0bdd
Various changes, including exprank limiter and development towards Tactics secondary skill support.
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14 years ago |
DjWarmonger
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c0f2b3f32b
Now parsing CREXPBON into Bonus System, with limiters. StackExperience class removed.
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14 years ago |
Michał W. Urbańczyk
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979f77d900
Some preparations towards handling stack experience by the new bonus system. New nodes for controlling premies for creatures of given tier (level). Minor changes.
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14 years ago |
Michał W. Urbańczyk
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c6db92c0be
More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison.
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14 years ago |
Michał W. Urbańczyk
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a940daba5e
A handful of fixes for artifacts, minor for for battles.
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14 years ago |
mateuszb
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49083c4e5a
* ConstTransitive CGI more or less done
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15 years ago |
mateuszb
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b15deaa203
* more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo
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15 years ago |
mateuszb
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23c501b79e
some changes
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15 years ago |
Michał W. Urbańczyk
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fc6d6e02a3
More fixes for stacks, some basic macro-based logging for bonus graph operations.
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15 years ago |
Michał W. Urbańczyk
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848a00bc6f
Stacks #4 -> giving creatures still needs to be fixed.
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15 years ago |
Michał W. Urbańczyk
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7c3f3d20c3
Stacks #2 -> towards new system of stack operations.
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15 years ago |