Michał W. Urbańczyk
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d45a554fec
Significant changes to saving system. Now both client and server store their lib part.
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12 vuotta sitten |
mateuszb
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560315bc48
* SlotID refactoring
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12 vuotta sitten |
mateuszb
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9e00090c42
* refactoring, a few intriguing problems remain
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13 vuotta sitten |
mateuszb
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bda766b697
* refactoring
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13 vuotta sitten |
mateuszb
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8a8eecd063
* refactoring
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13 vuotta sitten |
mateuszb
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d540723739
* refactoring
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13 vuotta sitten |
mateuszb
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86dc9386d6
* refactoring, including a generic solution for IDs
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13 vuotta sitten |
mateuszb
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0003d30991
* refactoring
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13 vuotta sitten |
mateuszb
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9dd60b6dbe
* refactoring
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13 vuotta sitten |
mateuszb
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f1c78e3260
* creature ID refactoring
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13 vuotta sitten |
mateuszb
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af5287c193
* fixed opening custom campaign selection window
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13 vuotta sitten |
mateuszb
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dc091a1ce1
* some work on hero crossover; still buggy
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13 vuotta sitten |
mateuszb
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25663ce7af
* fixed vector<bool> serialization
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13 vuotta sitten |
mateuszb
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8769f67c5d
* JsonReader can convert to enums
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13 vuotta sitten |
mateuszb
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f3f4a7633d
* fixed 1085
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13 vuotta sitten |
mateuszb
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18bd898cb1
* fixed bug when starting certain maps in campaigns
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13 vuotta sitten |
mateuszb
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6a81c8b1af
* campaign against magic numbers
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13 vuotta sitten |
Michał W. Urbańczyk
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a14f381d48
Fixed #1055 - hang when creature performed automatic (not controleld by player) action.
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13 vuotta sitten |
Michał W. Urbańczyk
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d390113c23
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
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13 vuotta sitten |
DjWarmonger
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b86706d58c
Commander can now die in a battle and will be automatically rised when visiting town.
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13 vuotta sitten |
Michał W. Urbańczyk
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edccbd4809
Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier.
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13 vuotta sitten |
Ivan Savenko
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faaf799d95
- fixed some extra warnings. Mostly harmless.
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13 vuotta sitten |
Michał W. Urbańczyk
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d168f3eac2
* Implemented Moat functionality during siege (stops movement and deals dmg)
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13 vuotta sitten |
DjWarmonger
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d491bc1c3a
Commanders can level up. It's non-interactive yet.
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13 vuotta sitten |
DjWarmonger
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ee2768ab07
- Some work for commanders
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13 vuotta sitten |
DjWarmonger
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bd2a0c2a2b
"You have captured enemy artifact" window. All arts from commander & stacks will also be looted.
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13 vuotta sitten |
DjWarmonger
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25bdcd3cab
- Fixed wrong creature teleported
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13 vuotta sitten |
Michał W. Urbańczyk
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722ec55384
Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
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13 vuotta sitten |
Michał W. Urbańczyk
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a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
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13 vuotta sitten |
Michał W. Urbańczyk
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c698181c4c
* simple mechanism for detecting desync after init
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13 vuotta sitten |