Ivan Savenko
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9e11b8f38a
Fixes for creature rendering order
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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6f6d350228
Formatting cleanup
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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7c4e04c1ec
Refactoring/cleanup of classes in CBattleAnimations.cpp
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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055824654e
(partially) fix catapult explosion effect
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%!s(int64=3) %!d(string=hai) anos |
Ivan Savenko
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35576834c9
Fixing sieges, part 1
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Ivan Savenko
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b5d1cb4996
Fixes for projectile playback. TODO: check catapult projectile
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%!s(int64=3) %!d(string=hai) anos |
Ivan Savenko
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e76cd1b6a7
Bugfixing: fix crashes on battle start & most noticeable glitches
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%!s(int64=3) %!d(string=hai) anos |
Ivan Savenko
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4f91b062db
Refactoring of projectile controller
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%!s(int64=3) %!d(string=hai) anos |
Ivan Savenko
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6b3beb05e5
BattleInt split is finished, start of refactoring:
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%!s(int64=3) %!d(string=hai) anos |
Ivan Savenko
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cb6fe1eedf
Moved battle effects into a new class
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%!s(int64=3) %!d(string=hai) anos |
Ivan Savenko
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b01737daf2
Moved stacks & animations handling into a separate class
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%!s(int64=3) %!d(string=hai) anos |
Ivan Savenko
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3c5858f01e
Separated battlefield background&hexes handling into a new class
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%!s(int64=3) %!d(string=hai) anos |
Ivan Savenko
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a65dd0726d
Separated siege-related part of BattleInterface into separate class
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%!s(int64=3) %!d(string=hai) anos |
Ivan Savenko
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bd1b2e4977
Battle Interface refactoring: separated projectile handling into a
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Ivan Savenko
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b3067c0e3f
Attemts to improve timing of ranged attacks:
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Ivan Savenko
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d1c95204c5
Code formatting
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%!s(int64=3) %!d(string=hai) anos |
Ivan Savenko
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6678a747bb
Implemented ray-like projectiles for shooters
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%!s(int64=3) %!d(string=hai) anos |
Andrey Filipenkov
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72feb538ce
add explicit null pointer checks
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%!s(int64=3) %!d(string=hai) anos |
Evgeniy Meshcheryakov
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ff00747ecf
Fixed 3206 Bugged 'Start Walking' animation
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%!s(int64=3) %!d(string=hai) anos |
AlexVinS
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ecaa9f5d0b
Entities redesign and a few ERM features
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%!s(int64=7) %!d(string=hai) anos |
Dmitry Orlov
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8cd1af6998
Fix: Siege crashes when creature on the archer's tower is not a shooter
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%!s(int64=4) %!d(string=hai) anos |
Dmitry Orlov
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39de2f6435
Fix: Morale bonus should be shown correctly
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%!s(int64=5) %!d(string=hai) anos |
John Bolton
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c61bae4060
Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation.
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%!s(int64=5) %!d(string=hai) anos |
John Bolton
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a05ae78e67
Fixed lots of warnings.
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%!s(int64=5) %!d(string=hai) anos |
toneyisnow
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a03e696ec0
Updated const.
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%!s(int64=5) %!d(string=hai) anos |
toneyisnow
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0f3dabab9a
Initialize the change:
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%!s(int64=5) %!d(string=hai) anos |
Alexander Shishkin
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75f8c8b29a
Gui cleanup4 (#446)
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Karlis Senko
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7fb7ceaad7
Prevent out of bounds array access.
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AlexVinS
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43acfa160b
[tweaks] IImage * -> auto
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%!s(int64=7) %!d(string=hai) anos |
AlexVinS
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0b70baa95e
Spells configuration version 2 (effect-based)
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%!s(int64=8) %!d(string=hai) anos |