Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 9e11b8f38a Fixes for creature rendering order %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 6f6d350228 Formatting cleanup %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 7c4e04c1ec Refactoring/cleanup of classes in CBattleAnimations.cpp %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 055824654e (partially) fix catapult explosion effect %!s(int64=3) %!d(string=hai) anos
  Ivan Savenko 35576834c9 Fixing sieges, part 1 %!s(int64=3) %!d(string=hai) anos
  Ivan Savenko b5d1cb4996 Fixes for projectile playback. TODO: check catapult projectile %!s(int64=3) %!d(string=hai) anos
  Ivan Savenko e76cd1b6a7 Bugfixing: fix crashes on battle start & most noticeable glitches %!s(int64=3) %!d(string=hai) anos
  Ivan Savenko 4f91b062db Refactoring of projectile controller %!s(int64=3) %!d(string=hai) anos
  Ivan Savenko 6b3beb05e5 BattleInt split is finished, start of refactoring: %!s(int64=3) %!d(string=hai) anos
  Ivan Savenko cb6fe1eedf Moved battle effects into a new class %!s(int64=3) %!d(string=hai) anos
  Ivan Savenko b01737daf2 Moved stacks & animations handling into a separate class %!s(int64=3) %!d(string=hai) anos
  Ivan Savenko 3c5858f01e Separated battlefield background&hexes handling into a new class %!s(int64=3) %!d(string=hai) anos
  Ivan Savenko a65dd0726d Separated siege-related part of BattleInterface into separate class %!s(int64=3) %!d(string=hai) anos
  Ivan Savenko bd1b2e4977 Battle Interface refactoring: separated projectile handling into a %!s(int64=3) %!d(string=hai) anos
  Ivan Savenko b3067c0e3f Attemts to improve timing of ranged attacks: %!s(int64=3) %!d(string=hai) anos
  Ivan Savenko d1c95204c5 Code formatting %!s(int64=3) %!d(string=hai) anos
  Ivan Savenko 6678a747bb Implemented ray-like projectiles for shooters %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov 72feb538ce add explicit null pointer checks %!s(int64=3) %!d(string=hai) anos
  Evgeniy Meshcheryakov ff00747ecf Fixed 3206 Bugged 'Start Walking' animation %!s(int64=3) %!d(string=hai) anos
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=7) %!d(string=hai) anos
  Dmitry Orlov 8cd1af6998 Fix: Siege crashes when creature on the archer's tower is not a shooter %!s(int64=4) %!d(string=hai) anos
  Dmitry Orlov 39de2f6435 Fix: Morale bonus should be shown correctly %!s(int64=5) %!d(string=hai) anos
  John Bolton c61bae4060 Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation. %!s(int64=5) %!d(string=hai) anos
  John Bolton a05ae78e67 Fixed lots of warnings. %!s(int64=5) %!d(string=hai) anos
  toneyisnow a03e696ec0 Updated const. %!s(int64=5) %!d(string=hai) anos
  toneyisnow 0f3dabab9a Initialize the change: %!s(int64=5) %!d(string=hai) anos
  Alexander Shishkin 75f8c8b29a Gui cleanup4 (#446) %!s(int64=7) %!d(string=hai) anos
  Karlis Senko 7fb7ceaad7 Prevent out of bounds array access. %!s(int64=7) %!d(string=hai) anos
  AlexVinS 43acfa160b [tweaks] IImage * -> auto %!s(int64=7) %!d(string=hai) anos
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) %!s(int64=8) %!d(string=hai) anos