Commit History

Author SHA1 Message Date
  Ivan Savenko 7189a12df2 removed few more includes from headers 10 years ago
  Ivan Savenko 7b5a7f43ad Removed includes of CGameState from headers 10 years ago
  AlexVinS e645b46aed Revert "Merge pull request #124 from vcmi/issue/1372" 10 years ago
  AlexVinS c94bea51e3 Update army in case of summoned creatures 10 years ago
  Vadim Markovtsev e4b1ef1405 Add "override" to virtual overriden methods 10 years ago
  AlexVinS e82dfb5a85 fixed mantiss 0002254 10 years ago
  ArseniyShestakov 21aaad6972 MoveHero: add transit movement option 10 years ago
  ArseniyShestakov 25656aa586 Add showTeleportDialog everywhere except actual code for AI and player 10 years ago
  AlexVinS ca5391cde6 Get rid of handleSpellCasting 11 years ago
  AlexVinS c67887ae58 Use spell mechanics clases in GameHandler 11 years ago
  Ivan Savenko aa0433228a Fixed cheats - sendMesssage will also pass current object. 11 years ago
  Ivan Savenko 78709e223b Breaking things - trying to remove server-side knowledge of selected objects 11 years ago
  Ivan Savenko 32240da34e Reduced number of #include's in headers. May break compilation on Win 11 years ago
  Ivan Savenko a0689fa377 Refactoring of hoverText from objects: 11 years ago
  Ivan Savenko ad632d1e8a Moved FoW management from CGObjectInstance to callback 11 years ago
  DjWarmonger f8028f512d Fixed #1585 - destroyed war machines will be removed from hero's equipment. 12 years ago
  beegee1 f0cbbbdb70 - Refactored method CGameState::init 12 years ago
  beegee1 61fc216a6f - Fixed mantis #1421 12 years ago
  beegee1 41e274b4aa - Moved FunctionList from /client to /lib -> used in client and server 12 years ago
  beegee1 c786a3076a - Refactored victory loss condition checks 12 years ago
  beegee1 3e4407593f - Refactoring for checking victory/loss conditions (use enum class instead of magic numbers) 12 years ago
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: 12 years ago
  Michał W. Urbańczyk 06dbdd234f Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. 12 years ago
  Michał W. Urbańczyk 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 12 years ago
  Michał W. Urbańczyk 9f5d1ba623 Fixed #1271. 12 years ago
  Michał W. Urbańczyk 79026bdfde Introduced strongly typed QueryID. 12 years ago
  Michał W. Urbańczyk f95e6c233b It is possible to set on visit query that object is to be removed after visit is over. 12 years ago
  DjWarmonger 87988b0ae7 Compile fixes for MVS2010 12 years ago
  Michał W. Urbańczyk e8354908c3 Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 12 years ago
  Ivan Savenko c4c592b773 - bugfixing: #1243, #1227, #1241, #1236, #1233 12 years ago