Laserlicht
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adb90e0b8a
discord integration
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1 month ago |
Laserlicht
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fa3c841268
allow campaign videos without rim
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2 months ago |
Ivan Savenko
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0f0f08f8fe
Merge pull request #6399 from Laserlicht/quickload
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3 months ago |
Laserlicht
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33f67651c2
fix non handled errors
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3 months ago |
Andrej Dudenhefner
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0af15610e1
made quick load logic follow restart logic more closely
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3 months ago |
Andrej Dudenhefner
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8bddd8f4e3
add quick save (F8) / quick load (F9) functionality for single player and hotseat games on adventure map and in combat
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3 months ago |
Laserlicht
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500c21df89
fixes #6355 Battle mode without maps
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3 months ago |
Laserlicht
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0c4a0ad1f1
add possiblity to add shortcut for battle mode in main menu
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4 months ago |
Laserlicht
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66f377f14e
netpackages
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4 months ago |
Michał Zaremba
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ea261ae48f
Rework handling some errors and uncought exceptions
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6 months ago |
Ivan Savenko
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44cc3a0214
Add comments, rename entities to more logical names, reorganize code
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7 months ago |
Ivan Savenko
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241da5937d
First semi-working version of antilag for hero movement
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8 months ago |
Ivan Savenko
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3ea2c8bff0
Cleanup, remove unnecessary changes
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8 months ago |
Ivan Savenko
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52da332640
GameHandler now uses GameConnectionID instead of connection pointers
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8 months ago |
Ivan Savenko
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3576efc3f3
Initial version of antilag support
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8 months ago |
Ivan Savenko
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58de180083
Split CConnection into GameConnection and IGameConnection classes
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8 months ago |
Ivan Savenko
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2ad186130f
Split MapDefines file on .h per class basis
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8 months ago |
Ivan Savenko
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508c54c23a
Fix game startup
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9 months ago |
Ivan Savenko
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8255a4b9ae
CGameHandler no longer inherits CGameInfoCallback, reduce direct access
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9 months ago |
Ivan Savenko
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554a414302
Fix remaining memory leaks caused by API misuse
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10 months ago |
Ivan Savenko
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4d57a8ed36
Prefer to pass CGameState as reference instead of pointer
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10 months ago |
Ivan Savenko
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6d65641a43
Gamestate is now passed as shared pointer
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11 months ago |
Ivan Savenko
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7a3e1409d0
Remove old boost includes and defines
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11 months ago |
Ivan Savenko
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eaad6f9ce0
Fix crash on trasferring to next scenario in campaign
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1 year ago |
Ivan Savenko
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b6026084ea
StartInfo in gamestate now use unique_ptr
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1 year ago |
Ivan Savenko
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219eea86ff
Better handling of AI shutdown
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1 year ago |
Ivan Savenko
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5f052165fe
Fix missing names for some threads
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1 year ago |
Ivan Savenko
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948abfb04c
AI now uses std::thread, added custom thread interruption logic
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1 year ago |
Ivan Savenko
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844dfb1604
Removed usage of boost::thread from vcmi, except for AI
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1 year ago |
Ivan Savenko
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e5a095a237
Remove main menu global. Now accessed via GameInstance
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1 year ago |