Commit History

Author SHA1 Message Date
  Laserlicht adb90e0b8a discord integration 1 month ago
  Laserlicht fa3c841268 allow campaign videos without rim 2 months ago
  Ivan Savenko 0f0f08f8fe Merge pull request #6399 from Laserlicht/quickload 3 months ago
  Laserlicht 33f67651c2 fix non handled errors 3 months ago
  Andrej Dudenhefner 0af15610e1 made quick load logic follow restart logic more closely 3 months ago
  Andrej Dudenhefner 8bddd8f4e3 add quick save (F8) / quick load (F9) functionality for single player and hotseat games on adventure map and in combat 3 months ago
  Laserlicht 500c21df89 fixes #6355 Battle mode without maps 3 months ago
  Laserlicht 0c4a0ad1f1 add possiblity to add shortcut for battle mode in main menu 4 months ago
  Laserlicht 66f377f14e netpackages 4 months ago
  Michał Zaremba ea261ae48f Rework handling some errors and uncought exceptions 6 months ago
  Ivan Savenko 44cc3a0214 Add comments, rename entities to more logical names, reorganize code 7 months ago
  Ivan Savenko 241da5937d First semi-working version of antilag for hero movement 8 months ago
  Ivan Savenko 3ea2c8bff0 Cleanup, remove unnecessary changes 8 months ago
  Ivan Savenko 52da332640 GameHandler now uses GameConnectionID instead of connection pointers 8 months ago
  Ivan Savenko 3576efc3f3 Initial version of antilag support 8 months ago
  Ivan Savenko 58de180083 Split CConnection into GameConnection and IGameConnection classes 8 months ago
  Ivan Savenko 2ad186130f Split MapDefines file on .h per class basis 8 months ago
  Ivan Savenko 508c54c23a Fix game startup 9 months ago
  Ivan Savenko 8255a4b9ae CGameHandler no longer inherits CGameInfoCallback, reduce direct access 9 months ago
  Ivan Savenko 554a414302 Fix remaining memory leaks caused by API misuse 10 months ago
  Ivan Savenko 4d57a8ed36 Prefer to pass CGameState as reference instead of pointer 10 months ago
  Ivan Savenko 6d65641a43 Gamestate is now passed as shared pointer 11 months ago
  Ivan Savenko 7a3e1409d0 Remove old boost includes and defines 11 months ago
  Ivan Savenko eaad6f9ce0 Fix crash on trasferring to next scenario in campaign 1 year ago
  Ivan Savenko b6026084ea StartInfo in gamestate now use unique_ptr 1 year ago
  Ivan Savenko 219eea86ff Better handling of AI shutdown 1 year ago
  Ivan Savenko 5f052165fe Fix missing names for some threads 1 year ago
  Ivan Savenko 948abfb04c AI now uses std::thread, added custom thread interruption logic 1 year ago
  Ivan Savenko 844dfb1604 Removed usage of boost::thread from vcmi, except for AI 1 year ago
  Ivan Savenko e5a095a237 Remove main menu global. Now accessed via GameInstance 1 year ago