Commit History

Author SHA1 Message Date
  Dydzio db18b231b3 Change boolean to amount of rounds 2 months ago
  Dydzio 21b45da1f8 Add setting to disable spell hit & run in first battle round when attacking 2 months ago
  Andrej Dudenhefner 9d996ca830 adhere to Heroes 3 chain lightning mechanics 3 months ago
  Andrej Dudenhefner fee88cf2de prevent client code from ALL_KNOWING access to obstacles to compute new id 3 months ago
  Ivan Savenko e12765dca0 Fix sonar warnings, convert spaces -> tabs 8 months ago
  Dydzio c216936a59 Allow fleeing while having shackles of war when other side got no hero 1 year ago
  Ivan Savenko 700eeb6bd4 Implemented HERO_SPELL_CASTS_PER_COMBAT_TURN bonus 10 months ago
  Ivan Savenko 157d6d30c8 Move rest of commonly-accessed UnitState queries to bonus cache 1 year ago
  Ivan Savenko 95a07ee5cb Use bonus system cache whenever possible 1 year ago
  Ivan Savenko 36c1ed670f Support for configurable town fortifications 1 year ago
  Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's 1 year ago
  Ivan Savenko e67e4430ba Removed most of non-const static fields in lib. Reduced header includes. 2 years ago
  Ivan Savenko 07e7d6cc14 Do not allow fleeing from cities without fort 2 years ago
  Ivan Savenko b58301849b Pass functor via reference to avoid costly copies 2 years ago
  Ivan Savenko b88a8da4e8 Split off some netpack structures into separate files 2 years ago
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
  Ivan Savenko 3a88180494 Separated game and battle callback (server & client only) 2 years ago
  Ivan Savenko 86a7f5f5cd Removed getStr(bool), replaced with similar toString() 2 years ago
  Ivan Savenko 85262cf4f5 Moved CGameState files into a separate directory 2 years ago
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h 2 years ago
  Konstantin P b472c89276 vcmi: make some CStack properties private 2 years ago
  Konstantin 7a5775a9f9 vcmi: use std::optional 2 years ago
  Konstantin 03eb997137 CBattleInfoEssentials: add battleIsGatePassable() 2 years ago
  Konstantin 4da97682be vcmi: remove code duplication for native terrain 2 years ago
  Konstantin fedf7d377c vcmi: remove TFaction 2 years ago
  Konstantin 11b237a23c vcmi: massive refactoring v1 2 years ago
  Konstantin 26db14b7b4 vcmi: expert dispel now works mechanically correct 3 years ago
  Konstantin 93c2bbf9ab vcmi: modernize lib/battle 3 years ago
  Ivan Savenko 500cf7f15d EWallPart & EWallState are now enum class 3 years ago
  Tomasz Zieliński 20c102e648 Remove T prefix from new typedefs 3 years ago