Dydzio
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db18b231b3
Change boolean to amount of rounds
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2 months ago |
Dydzio
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21b45da1f8
Add setting to disable spell hit & run in first battle round when attacking
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2 months ago |
Andrej Dudenhefner
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9d996ca830
adhere to Heroes 3 chain lightning mechanics
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3 months ago |
Andrej Dudenhefner
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fee88cf2de
prevent client code from ALL_KNOWING access to obstacles to compute new id
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3 months ago |
Ivan Savenko
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e12765dca0
Fix sonar warnings, convert spaces -> tabs
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8 months ago |
Dydzio
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c216936a59
Allow fleeing while having shackles of war when other side got no hero
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1 year ago |
Ivan Savenko
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700eeb6bd4
Implemented HERO_SPELL_CASTS_PER_COMBAT_TURN bonus
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10 months ago |
Ivan Savenko
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157d6d30c8
Move rest of commonly-accessed UnitState queries to bonus cache
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1 year ago |
Ivan Savenko
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95a07ee5cb
Use bonus system cache whenever possible
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1 year ago |
Ivan Savenko
|
36c1ed670f
Support for configurable town fortifications
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1 year ago |
Ivan Savenko
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2a05fbdd50
Unified handling of battle sides ID's
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1 year ago |
Ivan Savenko
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e67e4430ba
Removed most of non-const static fields in lib. Reduced header includes.
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2 years ago |
Ivan Savenko
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07e7d6cc14
Do not allow fleeing from cities without fort
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2 years ago |
Ivan Savenko
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b58301849b
Pass functor via reference to avoid costly copies
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2 years ago |
Ivan Savenko
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b88a8da4e8
Split off some netpack structures into separate files
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2 years ago |
Johannes Schauer Marin Rodrigues
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a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2 years ago |
Ivan Savenko
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3a88180494
Separated game and battle callback (server & client only)
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2 years ago |
Ivan Savenko
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86a7f5f5cd
Removed getStr(bool), replaced with similar toString()
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2 years ago |
Ivan Savenko
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85262cf4f5
Moved CGameState files into a separate directory
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2 years ago |
Konstantin
|
05eccbc2bb
vcmi: split bonus to enumerator and HeroBonus.h
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2 years ago |
Konstantin P
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b472c89276
vcmi: make some CStack properties private
|
2 years ago |
Konstantin
|
7a5775a9f9
vcmi: use std::optional
|
2 years ago |
Konstantin
|
03eb997137
CBattleInfoEssentials: add battleIsGatePassable()
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2 years ago |
Konstantin
|
4da97682be
vcmi: remove code duplication for native terrain
|
2 years ago |
Konstantin
|
fedf7d377c
vcmi: remove TFaction
|
2 years ago |
Konstantin
|
11b237a23c
vcmi: massive refactoring v1
|
2 years ago |
Konstantin
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26db14b7b4
vcmi: expert dispel now works mechanically correct
|
3 years ago |
Konstantin
|
93c2bbf9ab
vcmi: modernize lib/battle
|
3 years ago |
Ivan Savenko
|
500cf7f15d
EWallPart & EWallState are now enum class
|
3 years ago |
Tomasz Zieliński
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20c102e648
Remove T prefix from new typedefs
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3 years ago |