Commit History

Author SHA1 Message Date
  Ivan Savenko 6443ac4e69 Hide boat of heroes that start in water in line with other such logic 2 weeks ago
  Ivan Savenko a267952e42 Fixes for support of Runes skill 1 month ago
  Ivan Savenko eac93ff7ea Try to fix strange freeze on AI receiving turn pause query 1 month ago
  Ivan Savenko bdebf6ab8b Reworked bonus addInfo into more extensible and type-safe form 1 month ago
  Ivan Savenko f3181f004b Try to fix crash on having no in-game players 1 month ago
  Ivan Savenko 46b36ddaf8 Implement remaining new properties for creatures in hota h3m 2 months ago
  Laserlicht 890d3c661d code review 2 months ago
  Laserlicht f5a2601809 fix 2 months ago
  Laserlicht 55db00dfb5 support battlefields per layer / random per object 2 months ago
  Ivan Savenko 7672bea319 Merge pull request #6485 from IvanSavenko/ai_optimize_2 2 months ago
  Ivan Savenko 1251c8e5bc Merge pull request #6522 from IvanSavenko/hota_mapsupport 2 months ago
  Ivan Savenko 4f0e383680 Optimized storage for map tiles 2 months ago
  Ivan Savenko ab62124b59 More AI performance improvements for G-sized maps 2 months ago
  Ivan Savenko 6caabee0ff Workaround for inability to cast spells in 1.6 saves 2 months ago
  Ivan Savenko 8014b05399 Improvements for HotA h3m support 2 months ago
  Ivan Savenko 1f4f8c0804 Do not use non-terrain patch map objects as source for battlefield type 2 months ago
  Mircea 4ce3586235 Update lib/gameState/CGameState.cpp 3 months ago
  Mircea TheHonestCTO 0ee10c9213 Merge branch 'develop' into feature/nullkiller2 3 months ago
  Ivan Savenko 155086d802 Fix "accumulate creatures" victory condition to be in line with h3 4 months ago
  Ivan Savenko e54ff1cbb2 Restore save compatibility with 1.6 4 months ago
  Mircea TheHonestCTO d43accfd95 Merge branch 'develop' into feature/nullkiller2 5 months ago
  Laserlicht 5da8a7a4dc use resolveidentifier 5 months ago
  Mircea TheHonestCTO 3c5d94fda3 leave TODO for 2 potential bugs regarding whirlpool exploration and not only 6 months ago
  Mircea TheHonestCTO ed966ff612 fix const TerrainTile& CMap::getTile(const int3&) const: Assertion `isInTheMap(tile)' failed. for IBoatGenerator::bestLocation() and not only 6 months ago
  Opuszek 2ce985ffa0 Fixes crashes caused by CREATURE_TERRAIN_LIMITER 6 months ago
  Ivan Savenko 241da5937d First semi-working version of antilag for hero movement 8 months ago
  Ivan Savenko 3d63284c51 Extracted interface through which GameHandler interacts with VCMIServer 8 months ago
  Ivan Savenko 2ad186130f Split MapDefines file on .h per class basis 8 months ago
  Ivan Savenko 6ac57a7cfc Improvements to bonus system node types / propagators 8 months ago
  Ivan Savenko 6d359e4112 Create heroes in pool via handler to properly initialize appearance 8 months ago