paracelsus
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1e0f473761
New namespaces: GL2D (low-level OpenGL functions), Gfx (images and animation objects cooperating with the interface GL2D)
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12 年之前 |
mateuszb
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dbec99ffc7
* PlayerColor and TeamID refactoring
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12 年之前 |
Ivan Savenko
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8ffd482324
- gcc compile fix
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12 年之前 |
Ivan Savenko
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613172fa45
- fixed #582, #1019 and #1022
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13 年之前 |
Ivan Savenko
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9d2711fb51
- rewrote most of classes from adventure map window
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13 年之前 |
beegee1
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156aa6e4d9
* Updated class - file - handling
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14 年之前 |
beegee1
|
2f5d6f2684
* CHexField renamed to CBattleHex
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14 年之前 |
beegee1
|
7f04ed990b
Major refactoring. First part: BattleInterface
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14 年之前 |
Ivan Savenko
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98d32acf1b
- new files JsonNode.cpp/.h
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14 年之前 |
Ivan Savenko
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19f0836211
Fixed #712 and #713
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14 年之前 |
mateuszb
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7874d84c4e
* basic structure of ERM interpreter
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14 年之前 |
Ivan Savenko
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c6f1d87ede
- fix for #95 and #602
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14 年之前 |
mateuszb
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b4edd10e6c
* beegee's comments patch
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14 年之前 |
Ivan Savenko
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450ae1772c
- Buttons optimization - less memory and CPU usage
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14 年之前 |
mateuszb
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8a4187df16
* fixed displaying animation of creature starting moving
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14 年之前 |
Ivan Savenko
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2ff07fa66a
- Next part of animation system:
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14 年之前 |
Ivan Savenko
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b8f65697ca
- fixes for several bugs: #639 #656 #135 #646 #638 #94 #629
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15 年之前 |
Ivan Savenko
|
265d7a22d6
Animation system update:
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15 年之前 |