paracelsus
|
9ec431c37b
Synchronization with trunk (again), elimination of some warnings
|
12 rokov pred |
paracelsus
|
1e0f473761
New namespaces: GL2D (low-level OpenGL functions), Gfx (images and animation objects cooperating with the interface GL2D)
|
12 rokov pred |
mateuszb
|
bda766b697
* refactoring
|
12 rokov pred |
mateuszb
|
86dc9386d6
* refactoring, including a generic solution for IDs
|
12 rokov pred |
mateuszb
|
f1c78e3260
* creature ID refactoring
|
12 rokov pred |
mateuszb
|
af5287c193
* fixed opening custom campaign selection window
|
12 rokov pred |
mateuszb
|
5b0c6059e2
* bug 1193 should be fixed
|
12 rokov pred |
DjWarmonger
|
9e0c9b4f49
Fixed #1042. Tweaks for Commander bonuses.
|
13 rokov pred |
Michał W. Urbańczyk
|
edccbd4809
Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier.
|
13 rokov pred |
DjWarmonger
|
e3e4bc4c9c
Second part of interactive Commander level-up. Quite messy.
|
13 rokov pred |
DjWarmonger
|
ac997b8214
Partial interactive mode for Commander level-up dialog. It is possible to select secondary skill.
|
13 rokov pred |
Ivan Savenko
|
2d8a15f27c
- all windows except for pregame\battles are now CWindowObject-based
|
13 rokov pred |
Ivan Savenko
|
faaf799d95
- fixed some extra warnings. Mostly harmless.
|
13 rokov pred |
DjWarmonger
|
3e4d0e73e8
Fixed #964.
|
13 rokov pred |
DjWarmonger
|
d491bc1c3a
Commanders can level up. It's non-interactive yet.
|
13 rokov pred |
DjWarmonger
|
416c08260a
- Basic Commander window
|
13 rokov pred |
Ivan Savenko
|
9efe05c90b
- removed usage of Graphics in several places (Components and hero window).
|
13 rokov pred |
DjWarmonger
|
f720038ca5
- Battle interface fixes. It's possible to move stacks & attack
|
13 rokov pred |
Michał W. Urbańczyk
|
722ec55384
Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
|
13 rokov pred |
Michał W. Urbańczyk
|
a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
|
13 rokov pred |
DjWarmonger
|
9e5fcc3152
Stack artifact backup.
|
13 rokov pred |
DjWarmonger
|
2bddf29cbf
Stack artifacts part 2, not working yet.
|
13 rokov pred |
beegee1
|
156aa6e4d9
* Updated class - file - handling
|
14 rokov pred |
beegee1
|
2f5d6f2684
* CHexField renamed to CBattleHex
|
14 rokov pred |
beegee1
|
7f04ed990b
Major refactoring. First part: BattleInterface
|
14 rokov pred |
DjWarmonger
|
d3a014ee94
Smarter implementation of last change.
|
14 rokov pred |
DjWarmonger
|
e67b7b9da4
Some fixes for shooting vs Creature Window.
|
14 rokov pred |
DjWarmonger
|
d29850a2fa
Fixed #740
|
14 rokov pred |
Frank Zago
|
9c3a10b2c7
Fixed a bug in phoenix code. Fixed a couple warnings.
|
14 rokov pred |
Frank Zago
|
4af4f0a707
Compile and warning fixes.
|
14 rokov pred |