Commit History

Author SHA1 Message Date
  paracelsus 06e2e6ac10 Replace SDL_Point and SDL_Rect with Gfx::Point and Gfx::Rect, 12 years ago
  paracelsus 1e0f473761 New namespaces: GL2D (low-level OpenGL functions), Gfx (images and animation objects cooperating with the interface GL2D) 12 years ago
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring 12 years ago
  mateuszb 560315bc48 * SlotID refactoring 12 years ago
  mateuszb 9e00090c42 * refactoring, a few intriguing problems remain 12 years ago
  mateuszb bda766b697 * refactoring 12 years ago
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs 12 years ago
  mateuszb f1c78e3260 * creature ID refactoring 12 years ago
  mateuszb af5287c193 * fixed opening custom campaign selection window 12 years ago
  mateuszb 25663ce7af * fixed vector<bool> serialization 12 years ago
  DjWarmonger ce15eb37c2 - Fixed serialization of limiters 12 years ago
  Ivan Savenko da6cb0ae12 - trade windows work with new creatures\artifacts 13 years ago
  Ivan Savenko 4e0881f689 - fixed #1167 13 years ago
  Ivan Savenko ffe8b99369 - reorganized hero classes 13 years ago
  Ivan Savenko ca4f53aea1 - some fixes for garrisons (crashfix and correct behaviour of split button) 13 years ago
  Ivan Savenko e3231db1c9 - primaryResource and warMachine now use string ID 13 years ago
  Ivan Savenko 1c5a4c669c - merged minimap.json into terrains.json 13 years ago
  Ivan Savenko 07f9cb16c5 - spellbook fix (#1110) 13 years ago
  Ivan Savenko b1557bc6c4 - fixes #1105 13 years ago
  Ivan Savenko 15a7f43e11 - fixed #1075, #1080, #1081 13 years ago
  Michał W. Urbańczyk 96a92d0f45 * fixed remaining part of #1071 — the screen surface has always to be created in the main thread 13 years ago
  Ivan Savenko 708ad6ac7f - music player uses URI's instead of enum from music base 13 years ago
  Ivan Savenko 13de841e10 - minor tweaks to quest window 13 years ago
  Michał W. Urbańczyk edccbd4809 Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. 13 years ago
  Ivan Savenko 55c78e9f16 - ComponentBox usage in 2 windows: levelup and build screen 13 years ago
  Ivan Savenko 235cf458d7 - fixed text duplication in choice windows 13 years ago
  Ivan Savenko 770a6e077c - handling of incorrect or missing configuration files (settings.json\defaultSettings.json) 13 years ago
  Ivan Savenko 7a6133a824 - some bugfixing 13 years ago
  Ivan Savenko 2d8a15f27c - all windows except for pregame\battles are now CWindowObject-based 13 years ago
  Ivan Savenko 9d2711fb51 - rewrote most of classes from adventure map window 13 years ago