mateuszb
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dbec99ffc7
* PlayerColor and TeamID refactoring
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12 years ago |
mateuszb
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c4e03ef0de
* enum serialization/deserialization (si32 as basetype ought to be enough for anybody)
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12 years ago |
beegee1
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1cab54b87a
- Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen
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12 years ago |
beegee1
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0311e5e6f5
- Added basic mock/test generation - Added stub for terrain editing
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12 years ago |
Ivan Savenko
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1c5a4c669c
- merged minimap.json into terrains.json
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13 years ago |
Ivan Savenko
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c9dd80ea6d
- moved json-related functions (e.g. ParseBonus) into JsonUtils namespace
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13 years ago |
beegee1
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53169abea7
- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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13 years ago |
Ivan Savenko
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2cd774fe42
- gcc 4.5 compatibility
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13 years ago |
mateuszb
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18bd898cb1
* fixed bug when starting certain maps in campaigns
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13 years ago |
mateuszb
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8e3de98059
* restoring campaign features
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13 years ago |
Michał W. Urbańczyk
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871f680ccc
Fixed crash from unitialzied ptr.
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13 years ago |
mateuszb
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fb2f19b4c5
* some work on campaigns
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13 years ago |
Michał W. Urbańczyk
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017013a5a4
Throwing runtime_errors instead of string (or even char*) objects.
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13 years ago |
Michał W. Urbańczyk
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722ec55384
Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
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13 years ago |
Ivan Savenko
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dbc603b7d7
- fixed crash on opening spellbook during enemy turn
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13 years ago |
beegee1
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cce814c41b
* Final commit
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14 years ago |