DjWarmonger
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a0e72785a6
Fixed doubled descriptions in creature window.
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12 years ago |
DjWarmonger
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ce15eb37c2
- Fixed serialization of limiters
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12 years ago |
Ivan Savenko
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b5ebf443fc
- all fonts handling is now in new file, UIFramework/Fonts.cpp/h
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13 years ago |
Ivan Savenko
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ffe8b99369
- reorganized hero classes
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13 years ago |
beegee1
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53169abea7
- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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13 years ago |
beegee1
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c336abcf4a
* Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names
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13 years ago |
Michał W. Urbańczyk
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f8a27a9fdb
* Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.)
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13 years ago |
Ivan Savenko
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15a7f43e11
- fixed #1075, #1080, #1081
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13 years ago |
Michał W. Urbańczyk
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62e63d45b1
Work in progress on BattleAI. Related changes:
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13 years ago |
DjWarmonger
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31f82cade0
- Removed integer parameters from CCreature, all stats are now handled by Bonus System Only
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13 years ago |
DjWarmonger
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39d433c1c7
Moved game Modules to config file.
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13 years ago |
DjWarmonger
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9e0c9b4f49
Fixed #1042. Tweaks for Commander bonuses.
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13 years ago |
DjWarmonger
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cf45239332
Fixed #1035.
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13 years ago |
Michał W. Urbańczyk
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edccbd4809
Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier.
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13 years ago |
Ivan Savenko
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50e8bc1704
- build system update
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13 years ago |
DjWarmonger
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e3e4bc4c9c
Second part of interactive Commander level-up. Quite messy.
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13 years ago |
DjWarmonger
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ac997b8214
Partial interactive mode for Commander level-up dialog. It is possible to select secondary skill.
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13 years ago |
Ivan Savenko
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2d8a15f27c
- all windows except for pregame\battles are now CWindowObject-based
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13 years ago |
Ivan Savenko
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d60f2d57a0
- first part of CIntObject API clean-up.
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13 years ago |
Ivan Savenko
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61ccabde53
- vcmi can be compiled with clang-3.1
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13 years ago |
DjWarmonger
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e0135ab6a6
Fixed Commander artifacts management, including #968.
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13 years ago |
DjWarmonger
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3e4d0e73e8
Fixed #964.
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13 years ago |
DjWarmonger
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6419f953cb
Some (disabled) work for commander artifacts. Hero artifacts window seems broken.
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13 years ago |
DjWarmonger
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5435101182
Lots of fixes and improvements for Commander interface.
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13 years ago |
DjWarmonger
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d491bc1c3a
Commanders can level up. It's non-interactive yet.
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13 years ago |
DjWarmonger
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416c08260a
- Basic Commander window
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13 years ago |
Ivan Savenko
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9efe05c90b
- removed usage of Graphics in several places (Components and hero window).
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13 years ago |
DjWarmonger
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ee2768ab07
- Some work for commanders
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13 years ago |
DjWarmonger
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f720038ca5
- Battle interface fixes. It's possible to move stacks & attack
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13 years ago |
Ivan Savenko
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66f5b5e2d7
- gcc compile fixes
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13 years ago |