Historique des commits

Auteur SHA1 Message Date
  Ivan Savenko 39a2c29c97 Removed creatureBank flag from battle, battles now receive BattleLayout il y a 1 an
  Ivan Savenko 644d6f4529 Merge pull request #4507 from vcmi/fix-battle-ai il y a 1 an
  Andrii Danylchenko d55996cc46 Battle AI: fix firewall, fix haste spellcast evaluation for waits and movements, allow location spells il y a 1 an
  K 462c79e190 remove never used code in CBonusSystemNode il y a 1 an
  Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's il y a 1 an
  Ivan Savenko 9e49587749 Replace bonus string description with metastring that can properly il y a 1 an
  Alexander Wilms 73019c204d Replace redundant types with `auto` for the lvalues of template factory functions for smart pointers il y a 1 an
  Ivan Savenko b58301849b Pass functor via reference to avoid costly copies il y a 1 an
  Ivan Savenko 5cbf5031ea move SetStackEffect to a separate file il y a 2 ans
  Ivan Savenko b88a8da4e8 Split off some netpack structures into separate files il y a 2 ans
  Ivan Savenko 9fa7a93fb0 Properly pass battleID in all battle netpack's il y a 2 ans
  Ivan Savenko 3a88180494 Separated game and battle callback (server & client only) il y a 2 ans
  Ivan Savenko 86a7f5f5cd Removed getStr(bool), replaced with similar toString() il y a 2 ans
  Andrii Danylchenko 5f13a0bbda BattleAI: spellcast fixes and floating point score il y a 2 ans
  Andrii Danylchenko 03395a3d8a TBB for battle AI spellcast an fixes il y a 2 ans
  Andrii Danylchenko 274bf739b8 BattleAI: damage cache and switch to different model of spells evaluation il y a 2 ans
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h il y a 2 ans
  Konstantin 6fa1b2b19f vcmi: move bonuses to its own folder il y a 2 ans
  Konstantin 11b237a23c vcmi: massive refactoring v1 il y a 2 ans
  Ivan Savenko 31147ac83b refactoring: TDmgRange pair -> DamageRange struct il y a 2 ans
  Ivan Savenko d2b837b116 All creature-related texts go through translator il y a 2 ans
  Ivan Savenko 500cf7f15d EWallPart & EWallState are now enum class il y a 2 ans
  Andrii Danylchenko 033a585e4b Battle AI 2 turns attacks recalculation il y a 3 ans
  Andrey Filipenkov 7e6ed0583c disable all scripting code when configuring without scripting modules il y a 3 ans
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features il y a 7 ans
  Andrii Danylchenko ade84699b0 found a bug in code where AI can change client gamestate directly causing sorting crash il y a 4 ans
  John Bolton 6d8f1e4530 Fixed incorrect usage of const std::shared_ptr. Resolves 0003142. il y a 5 ans
  Toney Sui dca5d86e7a Fix bug: LandMine is not exploding to enemies. (#630) il y a 5 ans
  AlexVinS 080a81db3a Fixed summoned units not being removed after battle il y a 7 ans
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) il y a 8 ans