Commit History

Author SHA1 Message Date
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
  Ivan Savenko ef94e7a78a Fix build 2 years ago
  Ivan Savenko 036df2e0ad Support multiple battles in AI 2 years ago
  Ivan Savenko 86a7f5f5cd Removed getStr(bool), replaced with similar toString() 2 years ago
  Ivan Savenko 695a51d8c8 Merge remote-tracking branch 'vcmi/beta' into develop 2 years ago
  Andrii Danylchenko 5f13a0bbda BattleAI: spellcast fixes and floating point score 2 years ago
  Andrii Danylchenko dc88f14e0b BattleAI: positive/negative effect multiplier 2 years ago
  Andrii Danylchenko 03395a3d8a TBB for battle AI spellcast an fixes 2 years ago
  Andrii Danylchenko 274bf739b8 BattleAI: damage cache and switch to different model of spells evaluation 2 years ago
  Ivan Savenko 2be9664d26 Remove no longer used code 2 years ago
  Ivan Savenko 013417fb7e Code cleanup 2 years ago
  Ivan Savenko a1d3181a98 Unified spellcasting handling with other actions 2 years ago
  Ivan Savenko 6297140bf5 Start of stabilization - battles now start correctly 2 years ago
  Dydzio 6bfbe80cc9 Allow toggling quick combat spells usage 2 years ago
  Andrii Danylchenko ba9998ac66 BattleAI: fast targets optimization 2 years ago
  Andrii Danylchenko e7394ad20c BattleAI: log time to make a decission 2 years ago
  Andrii Danylchenko f1a9ae99ee NKAI: various behavior fixes, undo max_gold_preasure 2 years ago
  Ivan Savenko aed8c411fc Minor rework & cleanup of combat replays 2 years ago
  Ivan Savenko 639880a426 Fix handling of tactics by AI 2 years ago
  Ivan Savenko 58dd87d727 Fix AI spellcasting 2 years ago
  Ivan Savenko 556763fb7b Fixed handling of tactics 2 years ago
  Ivan Savenko 1bf6bbd9b6 Significantly simplified threading model in battles 2 years ago
  Ivan Savenko f27f5ebc7c Split BattleAI::activeStack into several smaller methods 2 years ago
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h 2 years ago
  Konstantin fbc05c70ac vcmi: camelCase methods of new classes 2 years ago
  Konstantin a6de9097be vcmi: rename HeroBonus.h to Bonus.h 2 years ago
  Konstantin P b472c89276 vcmi: make some CStack properties private 2 years ago
  krs e348193f7e Tactics movement is limited to movement range 2 years ago
  Konstantin 7a5775a9f9 vcmi: use std::optional 2 years ago
  Ivan Savenko dfa2e2a349 Merge beta into develop 2 years ago