Commit History

Autor SHA1 Mensaxe Data
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 1d0e696db6 Added RenderHandler that acts as factory for images and animations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8f602b2ef6 Allow defining default values of settings per platform %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 6283329aeb Added option to disable edge scrolling %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko b20109c830 Test version of swipe gesture for in-combat attacks %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c9d42d59c3 Formatting fix %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 5e86b00dda Moved input handling from GuiHandler to set of classes in eventsSDL dir %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko f84c2c3bb5 Removed getFrameDeltaMilliseconds from gui handler %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 03df274450 Framerate manager is now in a separate file and private member of GH %!s(int64=2) %!d(string=hai) anos
  Andrey Filipenkov fd56f86a84 introduce VCMI_MOBILE macro %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 7c58a46279 Removed some instances of access to `screen` surface %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko b1821d4442 Removed some SDL access from non-SDL code %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 6669ffd4b3 Moved input-related code from SDL_Extensions to GuiHandler %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 108a42e4ba Reorganized includes for new layout. New class - IImageLoader %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4d8d886317 Move all created files into better locations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 769d4b3bfb temporary rename %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0ba74fea73 Merge pull request #1515 from IvanSavenko/time_based_animations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c3a2dee45a Code cleanup %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 9c3030603d Removed most SDL includes from headers, removed SDL int's %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 42df5626d9 Added Color class to replace SDL_Color %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko bdde9f831a Fixed timings of building construction to match H3 %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko f1647cc3bb Animated spellcasting cursor now has same speed as in H3 %!s(int64=2) %!d(string=hai) anos
  Andrey Filipenkov 7b2540517b fix Main Thread Checker warnings on Apple platforms %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko fc0f5a9fb3 Reduced SDL includes %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ee7a573cb8 Refactoring of SDL API usage: %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko fd05036f3b Hardware cursor can now be hidden %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 5484efde90 Mobile platforms will use software cursor as default %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko fc4121f5ec Rechecked & updated offsets of adventure map cursors %!s(int64=2) %!d(string=hai) anos