Cronologia Commit

Autore SHA1 Messaggio Data
  Ivan Savenko 5b76c3f4eb Rebase of codebase changes for refactored serializer 9 anni fa
  Vadim Markovtsev 4bcc43d3d0 Fix Mantis #2234 9 anni fa
  AlexVinS ef05a56e49 cleanup 9 anni fa
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 10 anni fa
  ArseniyShestakov 01c5bc25e5 Move TTeleportExitsList to CObjectHandler.h 10 anni fa
  ArseniyShestakov f6de3f94ca Teleports: use TTeleportExitsList typedef for exits list 10 anni fa
  Vadim Markovtsev e4b1ef1405 Add "override" to virtual overriden methods 10 anni fa
  DjWarmonger ec879046ca Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports 10 anni fa
  ArseniyShestakov 25656aa586 Add showTeleportDialog everywhere except actual code for AI and player 10 anni fa
  AlexVinS f4c683cd5e Move VievXXX logic to server side (except expert ViewEarth) 10 anni fa
  AlexVinS 3bca68fd2d Initial refactoring 11 anni fa
  Ivan Savenko 6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 11 anni fa
  Ivan Savenko ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless 12 anni fa
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: 12 anni fa
  Ivan Savenko dd808ef5cc bugfixing: 12 anni fa
  Michał W. Urbańczyk 4a0587d500 More work on auto-fight. 12 anni fa
  Michał W. Urbańczyk 254f194220 Some very early work towards autofight feature. 12 anni fa
  Michał W. Urbańczyk 79026bdfde Introduced strongly typed QueryID. 12 anni fa
  Michał W. Urbańczyk 5c2473d436 Support for saving/loading in player interfaces, including VCAI. 12 anni fa
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring 12 anni fa
  mateuszb bda766b697 * refactoring 12 anni fa
  mateuszb 25663ce7af * fixed vector<bool> serialization 12 anni fa
  Michał W. Urbańczyk f8a27a9fdb * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.) 13 anni fa
  Michał W. Urbańczyk 62e63d45b1 Work in progress on BattleAI. Related changes: 13 anni fa
  Michał W. Urbańczyk d390113c23 * New files for lib: CBattleCallback.cpp and CBattleCallback.h 13 anni fa
  Michał W. Urbańczyk edccbd4809 Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. 13 anni fa
  Ivan Savenko 613172fa45 - fixed #582, #1019 and #1022 13 anni fa
  DjWarmonger d491bc1c3a Commanders can level up. It's non-interactive yet. 13 anni fa
  DjWarmonger 416c08260a - Basic Commander window 13 anni fa
  Michał W. Urbańczyk e18419f5d2 * adventure map GUI should be properly blocked during AI turn 13 anni fa