Commit History

Autor SHA1 Mensaxe Data
  AlexVinS c4ab962cc0 Fixed a few CWE-457 %!s(int64=9) %!d(string=hai) anos
  Vadim Markovtsev baa7a84db3 Fix memory corruption during loading artifacts from mods %!s(int64=9) %!d(string=hai) anos
  AlexVinS f124db9f61 Get rid of Bonus::sourceSpell() %!s(int64=9) %!d(string=hai) anos
  AlexVinS c2a6c268c0 Cleanup terrain overlay bonuses, fixed CURSED_GROUND %!s(int64=9) %!d(string=hai) anos
  AlexVinS b6368e23ab cleanup %!s(int64=9) %!d(string=hai) anos
  AlexVinS f6bfba0ced Unified Dispell-related bonus selectors %!s(int64=9) %!d(string=hai) anos
  AlexVinS 96c17505ae get rid of IBonusBearer::getSpellBonuses & Selector::anyRange %!s(int64=9) %!d(string=hai) anos
  AlexVinS c243ae6f3e Get rid of IBonusBearer::getEffect %!s(int64=9) %!d(string=hai) anos
  AlexVinS a1ff409080 Tweak %!s(int64=9) %!d(string=hai) anos
  AlexVinS 04f7b4f951 Cleanup %!s(int64=9) %!d(string=hai) anos
  AlexVinS 730e3b6d0f Explicit use of limit selector in CBattleInfoCallback::getRandomBeneficialSpell %!s(int64=9) %!d(string=hai) anos
  AlexVinS 902117d812 Get rid of IBonusBearer::getBonusesCount it had only one usage %!s(int64=9) %!d(string=hai) anos
  AlexVinS 2f7e10a06f Use range limit selector when modifying bonus lists and checking for spell bonuses %!s(int64=9) %!d(string=hai) anos
  AlexVinS 245d17a9e9 Fixed typo bonus duration enum. Mod compatibility retained. %!s(int64=9) %!d(string=hai) anos
  Vadim Markovtsev 2c1dddde33 Fix memory problems with BonusList %!s(int64=9) %!d(string=hai) anos
  ArseniyShestakov f4f170bf92 Merge pull request #202 from vcmi/noncopyableBonusSystemNode2 %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 452e28d183 Remove some useless includes found by cppclean %!s(int64=9) %!d(string=hai) anos
  AlexVinS 69395d4c78 Fix bonus tree on node move %!s(int64=9) %!d(string=hai) anos
  AlexVinS d42947f109 Added move constructor for BonusList %!s(int64=9) %!d(string=hai) anos
  AlexVinS 55e27a6334 Important fix %!s(int64=9) %!d(string=hai) anos
  AlexVinS 681b3c7078 reduced code duplication %!s(int64=9) %!d(string=hai) anos
  AlexVinS 629922f43e Added move constructors for minimum required Bonus system`s classes %!s(int64=9) %!d(string=hai) anos
  AlexVinS 89ce1a4509 Fixed uninitialized field %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 10dbbead2d Fix indentation of logging code and around it %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared %!s(int64=9) %!d(string=hai) anos
  ArseniyShestakov 8fb5dacba2 CBonusSystemNode: get rid of non-const getBonusList %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov b48d65ad57 addNewBonus: add turnsRemain check for N_TURNS, N_DAYS and ONE_WEEK %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 7f0b0bd1b5 Bonus system: use updateBonuses in battleTurnPasseed %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov ee1c5e452f Bonus system: add CWillLastDays selector %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 5bfbd8526b Bonus system: fix N_DAYS bonus duration %!s(int64=10) %!d(string=hai) anos