Commit History

Author SHA1 Message Date
  SoundSSGood a1dbbe2d86 redraw optimization 2 years ago
  Ivan Savenko 72fe1fcfa9 Fix minimap updating on hero loss 2 years ago
  Ivan Savenko e1bd0d2a04 API for custom events no longer requires SDL access 2 years ago
  Ivan Savenko 6669ffd4b3 Moved input-related code from SDL_Extensions to GuiHandler 2 years ago
  Ivan Savenko 5d80457eda Merge with vcmi/develop branch 2 years ago
  Ivan Savenko eb20a4b208 Merge remote-tracking branch 'vcmi/develop' into warnings_fix 2 years ago
  Ivan Savenko c835a84051 Moved all GUI handling from BattleInterface to BattleControlPanel 2 years ago
  Ivan Savenko e9e549148d Implemented teleportation animation effect 2 years ago
  Ivan Savenko deffba01b9 All battle effects are now fully client sided 2 years ago
  Ivan Savenko c79634b6a7 Moved all animation ordering logic to callers 2 years ago
  Ivan Savenko 3f9a0a855e Renamed most of classes in client/battle directory to match current code 2 years ago
  Ivan Savenko 2855606a88 Enabled & fixed -Woverloaded-virtual warning from gcc/cland 2 years ago
  Ivan Savenko 7c4e04c1ec Refactoring/cleanup of classes in CBattleAnimations.cpp 2 years ago
  SoundSSGood 0032947735 regression fixed. Artifact assemble dialog shows multiple times. 3 years ago
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 years ago
  Dmitry Orlov ea2931c6ea Fix: Get rid of 'Tile is not visible' error message 3 years ago
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features 7 years ago
  Dydzio 54e6e42c46 Fix no player interface swap on being attacked 6 years ago
  Alexander Shishkin 75f8c8b29a Gui cleanup4 (#446) 7 years ago
  Alexander Shishkin 5c09f751b3 Gui cleanup3 - UI refactoring to use smart pointers (#440) 7 years ago
  Arseniy Shestakov ac66fc7f42 Full rework of pre-game interface and networking 7 years ago
  AlexVinS 03cfd2cb78 Do not use StackLocation in netpacks 7 years ago
  Arseniy Shestakov 8bbe747e8e Cleanup undef for min / max. NOMINMAX is already in Global.h 7 years ago
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) 8 years ago
  Arseniy Shestakov f15cadc87b Implement configurable object sounds: ambient, visit and removal 8 years ago
  ArseniyShestakov 9d9c026c85 Code style: serialize everything on own lines for easier debugging (#357) 8 years ago
  Arseniy Shestakov 2da3d8a563 Code style: remove senseless comments 8 years ago
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file 8 years ago
  AlexVinS 3d1a84875e Queries refactoring 8 years ago
  ArseniyShestakov 2f305cc68d Remove code related to duel mode (#312) 8 years ago