SoundSSGood
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a1dbbe2d86
redraw optimization
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2 years ago |
Ivan Savenko
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72fe1fcfa9
Fix minimap updating on hero loss
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2 years ago |
Ivan Savenko
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e1bd0d2a04
API for custom events no longer requires SDL access
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2 years ago |
Ivan Savenko
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6669ffd4b3
Moved input-related code from SDL_Extensions to GuiHandler
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2 years ago |
Ivan Savenko
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5d80457eda
Merge with vcmi/develop branch
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2 years ago |
Ivan Savenko
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eb20a4b208
Merge remote-tracking branch 'vcmi/develop' into warnings_fix
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2 years ago |
Ivan Savenko
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c835a84051
Moved all GUI handling from BattleInterface to BattleControlPanel
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2 years ago |
Ivan Savenko
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e9e549148d
Implemented teleportation animation effect
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2 years ago |
Ivan Savenko
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deffba01b9
All battle effects are now fully client sided
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2 years ago |
Ivan Savenko
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c79634b6a7
Moved all animation ordering logic to callers
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2 years ago |
Ivan Savenko
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3f9a0a855e
Renamed most of classes in client/battle directory to match current code
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2 years ago |
Ivan Savenko
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2855606a88
Enabled & fixed -Woverloaded-virtual warning from gcc/cland
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2 years ago |
Ivan Savenko
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7c4e04c1ec
Refactoring/cleanup of classes in CBattleAnimations.cpp
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2 years ago |
SoundSSGood
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0032947735
regression fixed. Artifact assemble dialog shows multiple times.
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3 years ago |
Andrey Filipenkov
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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3 years ago |
Dmitry Orlov
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ea2931c6ea
Fix: Get rid of 'Tile is not visible' error message
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3 years ago |
AlexVinS
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ecaa9f5d0b
Entities redesign and a few ERM features
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7 years ago |
Dydzio
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54e6e42c46
Fix no player interface swap on being attacked
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6 years ago |
Alexander Shishkin
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75f8c8b29a
Gui cleanup4 (#446)
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7 years ago |
Alexander Shishkin
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5c09f751b3
Gui cleanup3 - UI refactoring to use smart pointers (#440)
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7 years ago |
Arseniy Shestakov
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ac66fc7f42
Full rework of pre-game interface and networking
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7 years ago |
AlexVinS
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03cfd2cb78
Do not use StackLocation in netpacks
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7 years ago |
Arseniy Shestakov
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8bbe747e8e
Cleanup undef for min / max. NOMINMAX is already in Global.h
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7 years ago |
AlexVinS
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0b70baa95e
Spells configuration version 2 (effect-based)
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8 years ago |
Arseniy Shestakov
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f15cadc87b
Implement configurable object sounds: ambient, visit and removal
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8 years ago |
ArseniyShestakov
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9d9c026c85
Code style: serialize everything on own lines for easier debugging (#357)
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8 years ago |
Arseniy Shestakov
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2da3d8a563
Code style: remove senseless comments
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8 years ago |
Arseniy Shestakov
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f1e5797834
Code style: move or add licensing information on top of every file
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8 years ago |
AlexVinS
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3d1a84875e
Queries refactoring
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8 years ago |
ArseniyShestakov
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2f305cc68d
Remove code related to duel mode (#312)
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8 years ago |