Historique des commits

Auteur SHA1 Message Date
  Michał W. Urbańczyk a1f545792b Compile fixes specific for VS 2012" il y a 12 ans
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported il y a 12 ans
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: il y a 12 ans
  Michał W. Urbańczyk 06dbdd234f Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. il y a 12 ans
  beegee1 5328beb8e7 - Fixed some bugs when starting a RMG map - Checks if there is a template for the chosen options(rejects if not) - Added a few templates for development(2 to 4 players, medium maps are supported) - Refactoring il y a 12 ans
  beegee1 8d82c49a99 - Compile fix - Renamed map operations il y a 12 ans
  Ivan Savenko d88caec82c - fixes to previous commits il y a 12 ans
  Ivan Savenko 4db13ba845 - proper destructors for handlers and lib objects il y a 12 ans
  beegee1 c10266ed97 - Reduced complexity to use the CMapGenerator(simpler interface) - Removed h3m.txt and tchar_amigaos4.h il y a 12 ans
  beegee1 f10ba48c77 - Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger il y a 12 ans
  beegee1 6827fcdb53 - Integrated the logging API into the server project - Simplified CBasicLogConfigurator usage(exception handling, logging, log file appending) il y a 12 ans
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase il y a 12 ans
  Ivan Savenko b5fcefe455 - moved all system-specific handling of filesystem to VCMIDirs.cpp (new file) il y a 12 ans
  Michał W. Urbańczyk d45a554fec Significant changes to saving system. Now both client and server store their lib part. il y a 12 ans
  Michał W. Urbańczyk d23a5dcfdf Fixed #1208. il y a 12 ans
  alexvins daf2c285e9 [refactor] reduce some code duplication, get rid of few magic nombers. il y a 12 ans
  alexvins 4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug il y a 13 ans
  Ivan Savenko 04358ed0c6 multiple changes in config system, breaks existing mods. See upcoming post on forums. il y a 13 ans
  beegee1 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) il y a 13 ans
  Ivan Savenko 8eba824ada - updated icons + psd file il y a 13 ans
  beegee1 a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream il y a 13 ans
  Michał W. Urbańczyk ecd8947d8e Crashes on starting next campaign mission should be fixed. il y a 13 ans
  DjWarmonger 289b7b68d9 Mod Handler class. It is connected with engine, but doesn't do anything yet. il y a 13 ans
  Ivan Savenko e67f8afdd9 - removed multiple unused files il y a 13 ans
  Ivan Savenko b3c17d2788 large filesystem update. Filesysytem is now fully functional, everything should work. il y a 13 ans
  Ivan Savenko 49495c9caf - possibly fixed #966 and #958 il y a 13 ans
  Michał W. Urbańczyk c698181c4c * simple mechanism for detecting desync after init il y a 13 ans
  Michał W. Urbańczyk e4dc00abac * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) il y a 13 ans
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface il y a 14 ans
  Ivan Savenko 0f2e00c780 -(linux) Moved all (I hope) files created by VCMI to ~/.vcmi to prevents crash on launch from read-only directory il y a 14 ans