Andrii Danylchenko
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a2ac19e4ec
Nullkiller: defence behavior
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4 years ago |
Andrii Danylchenko
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642f3a3fa4
Nullkiller: fix a few freezes
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4 years ago |
Andrii Danylchenko
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fdd5be1e40
Nullkiller: fix build and some warnings
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4 years ago |
Andrii Danylchenko
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e3c87fb58d
Nullkiller: stabilisation and fixes
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4 years ago |
Andrii Danylchenko
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5fe2630c64
Nullkiller: rework prioritization, add hero roles, skills and other variables
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4 years ago |
Andrii Danylchenko
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4bf653f596
AI: danger hitmap using visible enemy heroes
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4 years ago |
Andrii Danylchenko
|
286d084445
Nullkiller: better tracing and hero locking for hero chain
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4 years ago |
Andrii Danylchenko
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ffa626dc2f
AI: add ExecuteChain goal
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4 years ago |
Andrii Danylchenko
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37434dc4cf
AI: hero chain stabilisation
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4 years ago |
Andrii Danylchenko
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f44eaf8132
AI: inefective chain cancellation
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4 years ago |
Andrii Danylchenko
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0e328ab3c2
AI: hero chain stabilisation
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4 years ago |
Andrii Danylchenko
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3a0d9fe14e
AI: adding towns and dwellings to hero chain
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6 years ago |
Andrii Danylchenko
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774f531c4e
hero chain stabilisation
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4 years ago |
Andrii Danylchenko
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62e5366a08
AI: rough hero chain stabilisation
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4 years ago |
Andrii Danylchenko
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a88181acd7
AI: separate hero chain recalculation
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4 years ago |
Andrii Danylchenko
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c1e521a544
Nullkiller - rough stabilisation
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4 years ago |
Andrii Danylchenko
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9d70b28c9b
AI: hero chain basic logic
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4 years ago |
Andrii Danylchenko
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1e4a086bb1
AI pathfinding loss evaluation
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4 years ago |
Andrii Danylchenko
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0bff5f9eb6
AI pathfinding shared storage
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4 years ago |
Andrii Danylchenko
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be4f803d4a
Nullkiller: copy VCAI
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4 years ago |