|  DjWarmonger | cb5a3c0f73
							
							Fixed shortage of Prisons on random maps. | 11 年之前 | 
				
					
						|  DjWarmonger | 7ac3713d32
							
							Significantly improved zone graph placement. | 11 年之前 | 
				
					
						|  DjWarmonger | 697e42dd24
							
							- Fixed several legacy issues with map templates | 11 年之前 | 
				
					
						|  DjWarmonger | e3d968e284
							
							Generate Grail to not crash at Obelisks. | 11 年之前 | 
				
					
						|  DjWarmonger | 495c39304d
							
							Fixed crash due to incorrect RMG options. | 11 年之前 | 
				
					
						|  DjWarmonger | 0edaf4fa8a
							
							Merge pull request #26 from vcmi/FFMpeg | 11 年之前 | 
				
					
						|  DjWarmonger | 8b10f70afd
							
							Migrating to MSVS 2013, which allows to delete inttypes.h file. | 11 年之前 | 
				
					
						|  beegee1 | 5139378319
							
							- migrated boost::function/ref/bind to std:: variants | 11 年之前 | 
				
					
						|  DjWarmonger | 3acbda75ef
							
							Restored old function signature for sanity. | 11 年之前 | 
				
					
						|  AlexVinS | b654ea831b
							
							[RMG] Fix mingw build, fix some warnings | 11 年之前 | 
				
					
						|  DjWarmonger | 67d8a24f0b
							
							Experiments with object distance. | 11 年之前 | 
				
					
						|  DjWarmonger | e65b85873c
							
							Added prisons. hero experience is set to zero due to problem with leveling http://bugs.vcmi.eu/view.php?id=1804 | 11 年之前 | 
				
					
						|  DjWarmonger | 156e19cdf6
							
							Various optimizations based on RMG profiling. | 11 年之前 | 
				
					
						|  DjWarmonger | 4b28afcaa4
							
							Fixed counting of faction-aligned zones. | 11 年之前 | 
				
					
						|  DjWarmonger | be8c9c8378
							
							Correct strength of zone guards. Logs for guard strength. | 11 年之前 | 
				
					
						|  DjWarmonger | 966873181f
							
							Do not let monsters or treasures spawn near already placed monsters. | 11 年之前 | 
				
					
						|  DjWarmonger | 22d26db694
							
							Correct placement of non-overlapping objects. | 11 年之前 | 
				
					
						|  DjWarmonger | ced3d32f3f
							
							Scale dwelling / pandora with creatures value according to number of native zones. | 11 年之前 | 
				
					
						|  DjWarmonger | d942858ef9
							
							Throw exception when there are not enough two-way monoliths available. | 11 年之前 | 
				
					
						|  DjWarmonger | 05c2a4e716
							
							Better gravity-based algorithm. | 11 年之前 | 
				
					
						|  DjWarmonger | 5fb07ded38
							
							Correct underground terrains. More improvements for connection placement. | 11 年之前 | 
				
					
						|  DjWarmonger | d4d3f1a568
							
							More tweaks. | 11 年之前 | 
				
					
						|  DjWarmonger | ab748ae221
							
							Somewhat better gate placement, attempt to add rocky tiles to underground zones. | 11 年之前 | 
				
					
						|  DjWarmonger | d118fbffe8
							
							Correct placement of subterranean gates. | 11 年之前 | 
				
					
						|  DjWarmonger | bae9f2083f
							
							Workaround for hero & town issue. Game still crashes elsewhere, though. | 11 年之前 | 
				
					
						|  DjWarmonger | e51e2190fd
							
							Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG | 11 年之前 | 
				
					
						|  Ivan Savenko | c605e2d10c
							
							Gcc compile & warning fixes | 11 年之前 | 
				
					
						|  DjWarmonger | 901188e2e1
							
							Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG | 11 年之前 | 
				
					
						|  DjWarmonger | 3ac306f501
							
							Merge pull request #19 from vcmi/feature/mapObjects | 11 年之前 | 
				
					
						|  DjWarmonger | f84e25fa78
							
							Somewhat better algorithm for paths, helps balance object distribution. | 11 年之前 |