mateuszb
|
59fcc15254
* last revision reverted, mysterious bug
|
13 years ago |
mateuszb
|
55f1c47c16
* more TPlayerColor/TResource
|
13 years ago |
Michał W. Urbańczyk
|
d390113c23
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
|
13 years ago |
Ivan Savenko
|
50e8bc1704
- build system update
|
13 years ago |
Ivan Savenko
|
faaf799d95
- fixed some extra warnings. Mostly harmless.
|
13 years ago |
Michał W. Urbańczyk
|
ee6e9fcc7f
Fixed #947.
|
13 years ago |
Michał W. Urbańczyk
|
d168f3eac2
* Implemented Moat functionality during siege (stops movement and deals dmg)
|
13 years ago |
DjWarmonger
|
416c08260a
- Basic Commander window
|
13 years ago |
Ivan Savenko
|
9efe05c90b
- removed usage of Graphics in several places (Components and hero window).
|
13 years ago |
Michał W. Urbańczyk
|
5449546447
Advanced work on support for Quicksand and Land Mine spells.
|
13 years ago |
Michał W. Urbańczyk
|
b5526f0f54
Fixed #925.
|
13 years ago |
Michał W. Urbańczyk
|
722ec55384
Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
|
13 years ago |
Michał W. Urbańczyk
|
a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
|
13 years ago |
DjWarmonger
|
88e9dec974
Fixed Thieves Guild window showing for all players.
|
13 years ago |
DjWarmonger
|
5e14d17ed3
Fixes for r2543.
|
13 years ago |
Michał W. Urbańczyk
|
046e54563c
* fixed project files for RD configuration
|
14 years ago |
beegee1
|
156aa6e4d9
* Updated class - file - handling
|
14 years ago |
beegee1
|
2f5d6f2684
* CHexField renamed to CBattleHex
|
14 years ago |
beegee1
|
7f04ed990b
Major refactoring. First part: BattleInterface
|
14 years ago |
DjWarmonger
|
9a1460c2e0
Handling of cursor for creatures casting spells.
|
14 years ago |
DjWarmonger
|
6fdb984799
Lots of refactoring & work for creature spells.
|
14 years ago |
DjWarmonger
|
899aeeb748
New feature: All tiles affected by multi-hex attack will be highlighted when attack is possible.
|
14 years ago |
ori.bar
|
5b836f428a
Partial fix for 37. Full fix for 27, 64, 600. Fix for bug where code tried to reload non existent file.
|
14 years ago |
Ivan Savenko
|
0693312a8e
- fixed several crashes with joining creatures
|
14 years ago |
Michał W. Urbańczyk
|
ed056cf0df
Set of minor improvements and fixes.
|
14 years ago |
Michał W. Urbańczyk
|
b3234e8bfa
* CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder).
|
14 years ago |
Frank Zago
|
129c9d521e
Warning fixes + typo.
|
14 years ago |
Michał W. Urbańczyk
|
9775f88045
Version bump.
|
14 years ago |
Michał W. Urbańczyk
|
3ca95ef5ed
Fixed #730:
|
14 years ago |
mateuszb
|
94166b83aa
* some changes
|
14 years ago |