|  MichalZr6 | ac8104d56d
							
							SonarCloud recomendations. | 10 bulan lalu | 
				
					
						|  MichalZr6 | a99274d72e
							
							BattleHexArray - new container for BattleHexes | 1 tahun lalu | 
				
					
						|  Ivan Savenko | 01396b62b7
							
							Extracted handling of type ID's from serializer into a separate class | 1 tahun lalu | 
				
					
						|  Ivan Savenko | 2a05fbdd50
							
							Unified handling of battle sides ID's | 1 tahun lalu | 
				
					
						|  Ivan Savenko | f3de2cfe1c
							
							Removed broken & unused serialization of player interface and AI | 1 tahun lalu | 
				
					
						|  Ivan Savenko | 0c07384293
							
							Refactoring of serialization versioning handling | 1 tahun lalu | 
				
					
						|  Johannes Schauer Marin Rodrigues | a1a5bc28c2
							
							convert line endings from CRLF (Windows) to LF (Linux/Unix) | 2 tahun lalu | 
				
					
						|  Ivan Savenko | 41210c1dbf
							
							Client-side support for multiple battles | 2 tahun lalu | 
				
					
						|  Ivan Savenko | 036df2e0ad
							
							Support multiple battles in AI | 2 tahun lalu | 
				
					
						|  Ivan Savenko | aed8c411fc
							
							Minor rework & cleanup of combat replays | 2 tahun lalu | 
				
					
						|  Ivan Savenko | 556763fb7b
							
							Fixed handling of tactics | 2 tahun lalu | 
				
					
						|  Ivan Savenko | 1bf6bbd9b6
							
							Significantly simplified threading model in battles | 2 tahun lalu | 
				
					
						|  Konstantin P | b472c89276
							
							vcmi: make some CStack properties private | 2 tahun lalu | 
				
					
						|  nordsoft | ce3028bd73
							
							Intermediate commit | 2 tahun lalu | 
				
					
						|  Konstantin | 4c4498b22a
							
							vcmi: modernize rest of lib | 2 tahun lalu | 
				
					
						|  Andrey Filipenkov | 0294a8b063
							
							enable StupidAI and EmptyAI for static AI | 2 tahun lalu | 
				
					
						|  Andrey Filipenkov | 4c19d8794d
							
							add option to compile AI code into libvcmi directly | 2 tahun lalu | 
				
					
						|  Konstantin | f0cb8b63c7
							
							lib/CGameInterface.cpp: add MinGW workaround | 2 tahun lalu | 
				
					
						|  Ivan Savenko | 5d80457eda
							
							Merge with vcmi/develop branch | 2 tahun lalu | 
				
					
						|  Ivan Savenko | e9e549148d
							
							Implemented teleportation animation effect | 2 tahun lalu | 
				
					
						|  Ivan Savenko | deffba01b9
							
							All battle effects are now fully client sided | 2 tahun lalu | 
				
					
						|  Ivan Savenko | c79634b6a7
							
							Moved all animation ordering logic to callers | 2 tahun lalu | 
				
					
						|  Ivan Savenko | 2855606a88
							
							Enabled & fixed -Woverloaded-virtual warning from gcc/cland | 2 tahun lalu | 
				
					
						|  Andrii Danylchenko | 8f599ed043
							
							NKAI: android fixes | 3 tahun lalu | 
				
					
						|  Andrey Filipenkov | ff635edc0b
							
							wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined | 3 tahun lalu | 
				
					
						|  Andrey Filipenkov | 7e6ed0583c
							
							disable all scripting code when configuring without scripting modules | 3 tahun lalu | 
				
					
						|  AlexVinS | ecaa9f5d0b
							
							Entities redesign and a few ERM features | 7 tahun lalu | 
				
					
						|  AlexVinS | 0b70baa95e
							
							Spells configuration version 2 (effect-based) | 8 tahun lalu | 
				
					
						|  AlexVinS | 15138c23de
							
							Finished conversion to new logging API | 8 tahun lalu | 
				
					
						|  Arseniy Shestakov | f1e5797834
							
							Code style: move or add licensing information on top of every file | 8 tahun lalu |