Commit History

Autor SHA1 Mensaxe Data
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 c4035134e5 New battlegrounds (#758) %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 aaa07e4d2e New terrain support - part 1 (#755) %!s(int64=3) %!d(string=hai) anos
  Konstantin c6b198ce14 Warning fix (I moved C++17 and CI to another branch) (#739) %!s(int64=3) %!d(string=hai) anos
  Andrii Danylchenko 3fa7e0976f Nullkiller: update / fix build, core changes required for Nullkiller AI %!s(int64=4) %!d(string=hai) anos
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=7) %!d(string=hai) anos
  Andrii Danylchenko f327c46fa3 AI pathfinding: rename and add const to functions %!s(int64=7) %!d(string=hai) anos
  Andrii Danylchenko 7150fc9f71 AI: pathfinder api supports configuration %!s(int64=7) %!d(string=hai) anos
  Arseniy Shestakov ac66fc7f42 Full rework of pre-game interface and networking %!s(int64=7) %!d(string=hai) anos
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) %!s(int64=8) %!d(string=hai) anos
  AlexVinS 3bbff27127 Wiped CDefEssential %!s(int64=8) %!d(string=hai) anos
  ArseniyShestakov 9d9c026c85 Code style: serialize everything on own lines for easier debugging (#357) %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file %!s(int64=8) %!d(string=hai) anos
  ArseniyShestakov 2f305cc68d Remove code related to duel mode (#312) %!s(int64=8) %!d(string=hai) anos
  AlexVinS 86f9df5f68 Made gamestate lock static %!s(int64=8) %!d(string=hai) anos
  Alexander Shishkin 7e1b0d71c5 Added option for saving generated maps on client side (#307) %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov c8faca8f39 Refactoring: only use RNGs explicitly to avoid bug prone code in future %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 70abae9b51 CGameState::battleGetBattlefieldType: use RNG by ref %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov ea63497b19 Move CGameState::setupBattle code to CGameHandler::setupBattle %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared %!s(int64=10) %!d(string=hai) anos
  DjWarmonger be50d699fb Compile fixes for MSVS %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov e872b400b7 Comments save format backward compatability code as Ivan suggested %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov c83f15e413 Merge branch 'develop' into feature/tavernRumors %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov d856fde73f Rumors: use enum instead of magic numbers and avoid potential crash %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko 7b5a7f43ad Removed includes of CGameState from headers %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko c3ce4b25df Removed all #include's of CMap.h from headers. %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov ffcc5ccdd2 Rumors: implement support for grail terrain rumor %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 15273ac0f7 Rumors: avoid repeating of same rumor twice in a row %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 98582d628c Rumors: move code into CGameState and add backward compatability %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov b2e1ee5363 CGameState: move two pathfinding-related functions to CPathfinderHelper %!s(int64=10) %!d(string=hai) anos