|  DjWarmonger | a68b58d969
							
							- Use straight paths for some connections | 10 years ago | 
				
					
						|  DjWarmonger | c6f714db9c
							
							Fixed generation of CPU teams. | 10 years ago | 
				
					
						|  DjWarmonger | 6890ae9f02
							
							- Fixed improper use of playersCount. Now RMG can generate maps up to 8 players, with CPU players only as well. | 10 years ago | 
				
					
						|  DjWarmonger | 6d502ef1a1
							
							Implemented A* algorithm to draw shortest roads - but not correct roads yet. | 10 years ago | 
				
					
						|  AlexVinS | 76193c4c5c
							
							More experiments WIP. | 10 years ago | 
				
					
						|  AlexVinS | eb60d9737f
							
							more sensible road placement | 10 years ago | 
				
					
						|  AlexVinS | 4c4ad480c5
							
							added experimental usage of roads | 10 years ago | 
				
					
						|  DjWarmonger | a0f534146c
							
							Fixed underground Lava terrain. | 10 years ago | 
				
					
						|  DjWarmonger | 999c2a92e0
							
							Inverted approach - first generate rock all over, then free  accessible tiles. | 10 years ago | 
				
					
						|  DjWarmonger | 9515d51bd2
							
							Generate underground tunnels first to get a bit more of them. | 10 years ago | 
				
					
						|  DjWarmonger | a0d9ae4849
							
							Refactoring - create underground rock for whole level at once. | 10 years ago | 
				
					
						|  ArseniyShestakov | c9eba40fe6
							
							Updated CGTeleport and new CGMonolith / CGSubterraneanGate / CGWhirlpool | 10 years ago | 
				
					
						|  DjWarmonger | 9453250e0f
							
							Spawn quest arts in nearby zones. | 10 years ago | 
				
					
						|  DjWarmonger | 4f1d96e5e8
							
							Seer Huts part 2. | 10 years ago | 
				
					
						|  DjWarmonger | 607375a9bc
							
							Generate Seer Huts with creature rewards | 10 years ago | 
				
					
						|  AlexVinS | 8deee7610c
							
							CMapGenerator.cpp: remove unused variables | 10 years ago | 
				
					
						|  DjWarmonger | cb5a3c0f73
							
							Fixed shortage of Prisons on random maps. | 11 years ago | 
				
					
						|  DjWarmonger | 7ac3713d32
							
							Significantly improved zone graph placement. | 11 years ago | 
				
					
						|  DjWarmonger | 697e42dd24
							
							- Fixed several legacy issues with map templates | 11 years ago | 
				
					
						|  DjWarmonger | e3d968e284
							
							Generate Grail to not crash at Obelisks. | 11 years ago | 
				
					
						|  DjWarmonger | 495c39304d
							
							Fixed crash due to incorrect RMG options. | 11 years ago | 
				
					
						|  DjWarmonger | 0edaf4fa8a
							
							Merge pull request #26 from vcmi/FFMpeg | 11 years ago | 
				
					
						|  DjWarmonger | 8b10f70afd
							
							Migrating to MSVS 2013, which allows to delete inttypes.h file. | 11 years ago | 
				
					
						|  beegee1 | 5139378319
							
							- migrated boost::function/ref/bind to std:: variants | 11 years ago | 
				
					
						|  DjWarmonger | 3acbda75ef
							
							Restored old function signature for sanity. | 11 years ago | 
				
					
						|  AlexVinS | b654ea831b
							
							[RMG] Fix mingw build, fix some warnings | 11 years ago | 
				
					
						|  DjWarmonger | 67d8a24f0b
							
							Experiments with object distance. | 11 years ago | 
				
					
						|  DjWarmonger | e65b85873c
							
							Added prisons. hero experience is set to zero due to problem with leveling http://bugs.vcmi.eu/view.php?id=1804 | 11 years ago | 
				
					
						|  DjWarmonger | 156e19cdf6
							
							Various optimizations based on RMG profiling. | 11 years ago | 
				
					
						|  DjWarmonger | 4b28afcaa4
							
							Fixed counting of faction-aligned zones. | 11 years ago |