История коммитов

Автор SHA1 Сообщение Дата
  Vadim Markovtsev d24fd10e21 Fix std::abs warning 10 лет назад
  AlexVinS 9d0a1f0eef Added logging for CDummyAnimation creation (like other types) 10 лет назад
  AlexVinS 2cb6cb7baa Remove useless durationType selector 10 лет назад
  AlexVinS 685deddac1 Start spell-relatet files reorganisation 10 лет назад
  AlexVinS c67f52732a Fix CSpellEffectAnimation call parameters 11 лет назад
  AlexVinS 75b93b070d Implemented configurable hit/affect animation 11 лет назад
  Ivan Savenko 6aef70eca1 Fixed animation order in lucky attacks. May fix 1891. 11 лет назад
  Ivan Savenko a5c3ed080f Fixes 1892 - properly handle animation of dying clones 11 лет назад
  Ivan Savenko 731aedf3a1 Split CIntObjectClasses into multiple smaller files. This should be the last change in files 11 лет назад
  beegee1 a87363c0f1 - fixed mantis #783 - play sound when entering message in chat box 11 лет назад
  Ivan Savenko 771c1ce255 - some effords to get rid of bottlenecks in AI code 11 лет назад
  Ivan Savenko 55577d0ac4 - fixed missing DLL_LINKAGE 12 лет назад
  beegee1 94bee3fd1b - Changed visibility of curInt member of BattleInterface from public to private and provided a getter method 12 лет назад
  Michał W. Urbańczyk 4f29b526ca The battle callback method battleGetAllStacks will by default omit the arrow turrets. Fixes #1453, #1455 and related. 12 лет назад
  Ivan Savenko 45c2bd7511 hopefully fixes #1397. Still too much magic in this code :( 12 лет назад
  Ivan Savenko 8beee29482 - corrected "isToReverse" check, partially fixes 1397 12 лет назад
  Ivan Savenko 096d6ebf9c refactoring of CBattleInterface::show() and all related code 12 лет назад
  DjWarmonger b925a75ecc Tweaked Frenzy spell which now ends at the beginning of stacks turn, not at the end of turn (#1332). 12 лет назад
  Ivan Savenko 43db5587a1 - minor fixes to battle animations 12 лет назад
  Ivan Savenko 1a77fee7f7 more improvements for battle animations 12 лет назад
  Michał W. Urbańczyk d4ce091d2b A patch from Gernsworth related to #1204 — spell effects will be layered along with the creatures. 12 лет назад
  Ivan Savenko 410ec92668 Minor fixes: 12 лет назад
  Ivan Savenko 146a5e5ef8 Made speed of most of battle animations time-based 12 лет назад
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported 12 лет назад
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: 12 лет назад
  Ivan Savenko dca8e9fa6f - removed access to one wog file 12 лет назад
  Ivan Savenko 8be801a6dc - CMappedFileLoader class to remap WoG files to h3 names 12 лет назад
  Ivan Savenko 0cf969d508 - console logger by default uses same format as previously (no extra data) 12 лет назад
  beegee1 c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets 12 лет назад
  beegee1 30bcec42c6 - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui 12 лет назад