|  AlexVinS | 70d9be8447
							
							Use ISpellCaster in battle callback | 10 years ago | 
				
					
						|  AlexVinS | a4d4851d80
							
							Fix typo: casted->cast | 10 years ago | 
				
					
						|  AlexVinS | d9cbe487c7
							
							remove useless function CSpell::getTargetInfo | 10 years ago | 
				
					
						|  AlexVinS | 72587a8299
							
							Removed hardcoded check for ANIMATE_DEAD absolute imminity - there is json configuration for that | 10 years ago | 
				
					
						|  AlexVinS | 6010bbe7ba
							
							More correct usage of battleGetFightingHero | 10 years ago | 
				
					
						|  Fay | 1cb54689cf
							
							Prevents first aid tents from melee attacking; | 10 years ago | 
				
					
						|  AlexVinS | e42ca15a0d
							
							Fix BERSERK effect | 10 years ago | 
				
					
						|  AlexVinS | 10668974d6
							
							Move SACRIFICE target existence check to mechanics | 10 years ago | 
				
					
						|  AlexVinS | 0cce1ef2f1
							
							Move ANOTHER_ELEMENTAL_SUMMONED problem check to SummonMechanics class | 10 years ago | 
				
					
						|  AlexVinS | 9600446cf9
							
							+smart target, +hit animation | 10 years ago | 
				
					
						|  AlexVinS | a1ea551a85
							
							Block summon of elemtals only by ally summoned elementals | 10 years ago | 
				
					
						|  AlexVinS | c81d4203d7
							
							Do not try to cast EARTHQUAKE with no fort | 10 years ago | 
				
					
						|  AlexVinS | 685deddac1
							
							Start spell-relatet files reorganisation | 10 years ago | 
				
					
						|  AlexVinS | 64dccfec80
							
							Rewrite Beneficial spell selection | 11 years ago | 
				
					
						|  AlexVinS | b0df8172f9
							
							Move battleIsImmune to CSpell | 11 years ago | 
				
					
						|  AlexVinS | e8aeb0bf8e
							
							Merge branch 'develop' into SpellsRefactoring4 | 11 years ago | 
				
					
						|  AlexVinS | 499a281dfe
							
							Disallow rising spells for genie | 11 years ago | 
				
					
						|  AlexVinS | e583f4e44d
							
							Fix #1928 | 11 years ago | 
				
					
						|  AlexVinS | f7ff61ce4f
							
							Merge remote-tracking branch 'remotes/origin/develop' into SpellsRefactoring4 | 11 years ago | 
				
					
						|  KroArtem | e73c60740c
							
							corrected text in vcmibuilder, corrected errors and warnings from cppcheck | 11 years ago | 
				
					
						|  AlexVinS | a06dae1f96
							
							Move getAffectedCreatures to CSpell. + more drafts | 11 years ago | 
				
					
						|  AlexVinS | d7800b834e
							
							get rid of CBattleInfoCallback::calculateSpellDmg | 11 years ago | 
				
					
						|  AlexVinS | e4b726151d
							
							get rid of CBattleInfoCallback::battleStackIsImmune | 11 years ago | 
				
					
						|  AlexVinS | ddf98a5920
							
							+SpecialRisingSpellMechanics::isImmuneByStack | 11 years ago | 
				
					
						|  AlexVinS | 639b915391
							
							Move calculateSpellBonus to CSpell | 11 years ago | 
				
					
						|  AlexVinS | 059698217c
							
							Use CLONE and DISPEL_HELPFUL_SPELLS Mechanics classes in immunity caculation | 11 years ago | 
				
					
						|  AlexVinS | a49da360d2
							
							Use ESpellCastProblem inside SpellHandler | 11 years ago | 
				
					
						|  beegee1 | d918621d66
							
							- fixed casting sacrifice spell (was broken and now fixed partially) | 11 years ago | 
				
					
						|  Ivan Savenko | 32240da34e
							
							Reduced number of #include's in headers. May break compilation on Win | 11 years ago | 
				
					
						|  AlexVinS | 6f65d2484b
							
							Extract battleStackIsImmune from battleIsImmune | 11 years ago |